This is the wireframe base of my new 3D engine.
It lacks several features of the final engine, including:
- Near Z clipping (any surfaces that partially go behind the camera are ignored)
- Depth ordering
- Collision detection
- Back face culling
- Multiple colors (although this functionality can easily be added)
- Various optimisations
Therefore it's most practical use may be for demos rather than games.
Anyway, this is simply shared for people who want a minified version of the full 3D engine.