See inside

Click anywhere to create particles!

WASD/Arrow keys : Shift the gravity around
Space : Pause/resume simulation
R : Delete all of the particles

Notes and Credits

This is a prelude to a physics engine I would like to make in a somewhat close future (so this is kind of a test to see what the new Scratch engine is able to do).

Things I learned:
- Scratch doesn't limit FPS
- Scratch limits the number of clones that can be created (300)
- Scratch is now fast enough to run more advanced simulations

[NEW]: Now the simulation is time-dependent, not frame-dependent.

Shared: 11 Jul 2013 Modified: 23 Jul 2013
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