Defender II®

Draft
  scripts
  sprites
See inside
Instructions

Controls tutorial in-game. But anyways here they are: (scroll down)
When recieving messages, click the mouse to skip them
Mouse - direct ship, mouse button to accelerate (if using mouse controls)
Arrow keys - L/R to turn, U/D to go forward and backward (if not using mouse controls)
Spacebar - fire weapon (hold to fire repeatedly for lasers and gatling, hold to charge up plasmabomb, tap to fire missile)
Q - skip first level (temporary)
P - pause/play
Z - switch weapon (lasers, missiles, gatling gun, and plasmabomb)
X - drop colonists/tanks you are carrying (up to 3 colonists)
C, while mouse is touching a structure - says the name of the structure and how much health it has

Notes and Credits

****HORRID SCRATCH GLITCHES ARE DISABLING MY SCRIPTS, (*#@@#@$*(&!!!!!!!!!!******

WORK IN PROGRESS: EXPECT GLITCHES
Most Recent:
-Revamping the menu buttons
-Eliminating the Message pop-up
-fixing everything; corruption occurred (costumes disappeared, scripts "undefined", variables messed up)
DESCRIPTION:
In the game Defender, you're piloting a ship the whole time, and the objective is to blast away at those pesky aliens and Forges to earn XP and buy upgrades for more awesome blasting!
Careful, though, the aliens do fight back! They deal damage to you and your structures. Lose all your health and you lose a life. Lose all your lives and it's Game Over. Lose the Dropzone, and it's also Game Over. Get XP bonuses by getting levels done quickly or protecting structures the whole level through
Pick up power-ups to heal, refill ammo, or clear the map of enemies.

Credits:
3rd Ship, laser, and explosion graphics - griffpatch
Other Graphics - Drawn by me
Music - Butterfly Flight by Simon O'Shine & Sergey Nevone (approx. 9 min.)
Sounds - Made by me

Shared: 7 Jun 2013 Modified: 18 Jul 2014
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