Base 10 Counter (using place value concepts)
Mathland Project Idea - Make a base ten counter. Your code must not use variables or change numeric values. Use your code to model base-10 place value concepts.
What's next? Can you remix to create a counter in another base?
Try "Turbo Mode" to see it count faster!
(TURBO MODE --> SHIFT + GREEN FLAG)
Other Mathland Project Ideas:
1. Compare normal mode (FLAG) & "Turbo Mode" (SHIFT + FLAG).
Using this counter, or another one you make, calculate how many
times faster "Turbo mode" is executing your program than is
2. How do speeds compare when doing different tasks, e.g.,
moving sprites, changing sprites, drawing lines, stamping, etc.
3. Create two random 5-digit numbers, then add them
mechanically with your code (do not use the ( ( ) + ( ) )
green operator block.