Play Senet with King Tut

  scripts
  sprites
See inside
Instructions

Play SENET, the favorite game of Ancient Egypt, with none other than KING TUT himself!

Rules (best thing to do to learn these is play in easy mode):
(you can read these at www.pjhoover.com also if you want to play full screen)

Your goal is to get all your pieces off the game board first. White (you) goes first. Throw the four sticks..

• 1 light side up – Move one piece 1 space and get an extra turn
• 2 light sides up – Move one piece 2 spaces
• 3 light sides up – Move one piece 3 spaces
• 4 light sides up – Move one piece 4 spaces and get an extra turn
• 0 light sides up – Move one piece 5 spaces and get an extra turn

Rules:
• There can only be one piece per space.
• If you land on your opponent’s piece, that is an attack, and your pieces swap places unless your opponent’s piece is “protected” or unless it is in spaces 27-30.
• If a piece is attacked when it is in spaces 28-30 (by a piece in space 26), it is moved to Space 27 unless a piece is already in Space 27. Then the pieces swap as normal.
• You can’t land on a space with your own piece on it.
• You have to try to move forward first. If you can’t move forward, then you have to try to move backward, and you lose your extra turn (if you had one). If you can’t move backward either, then your turn is over, and you lose any extra turn you may have had.

Protection:
• For your piece to be protected, it must be adjacent (numerically) to another of your own piece. This works side by side horizontally and around corners if the corners are adjacent (for example, spaces 10 and 11 are adjacent, but spaces 9 and 12 are not. Also spaces 1 and 20 are not adjacent.).
• Pieces that are in the last four spaces (spaces 27-30) are no longer protected and can’t protect other pieces either.

Special Spaces:
There are some special spaces with equally special rules.

• Space 15: The House of Second Life

• Space 26: The House of Beauty
All pieces must stop here on an EXACT throw of the sticks. This spot may never be skipped by any stone.

• Space 27: The House of Waters
If you land on this space, you lose any extra turn you may have had. Sorry!
If you’re starting your turn on this space, you don’t have to throw the sticks. You can move your piece to Space 15 if you want. If there is another piece already on Space 15, it gets moved BACK (numerically) to the first open space on the board.
If you want to try your luck and throw the sticks, you must throw a four (all light sides up). If you do throw the four (and trust me, the odds are against you), then your piece is off the board and you get your extra turn.

• Space 28: The House of Three Judges
A piece on this space can’t be moved forward or backward. Its only option is if you make an exact throw of three. Then it escapes the game board.

• Space 29: The House of Two Judges
A piece on this space can’t be moved forward or backward. Its only option is if you make an exact throw of two. Then it escapes the game board.

• Space 30: The House of Horus
Great luck! ANY throw gets a piece on this space off the game board.

Notes and Credits

Read TUT: MY EPIC BATTLE TO SAVE THE WORLD by P. J. Hoover!

http://www.pjhoover.com

Fun Fact: Did you know another name for Senet is The Game of Passing Through the Netherworld?

Background bought from Fotolia

Shared: 14 Jun 2016 Modified: 5 Oct 2016
Favorite this project 1
Love this project 3
Total views 154
View the remix tree  1
  
More projects by triciajh