Discuss Scratch

chickenandcheesesand
Scratcher
100+ posts

continuation of https://scratch.mit.edu/discuss/topic/906235/

https://scratch.mit.edu/discuss/topic/906235/
i accidentally closed topic
STILL BROKEN
leog20162
Scratcher
100+ posts

continuation of https://scratch.mit.edu/discuss/topic/906235/

dude i gave you the code to fix it
chickenandcheesesand
Scratcher
100+ posts

continuation of https://scratch.mit.edu/discuss/topic/906235/

leog20162 wrote:

dude i gave you the code to fix it
doesnt work
dem_bot
Scratcher
1000+ posts

continuation of https://scratch.mit.edu/discuss/topic/906235/

I am rather confused by ur code. A few things I noticed:
1: cube 1 and 2 seem very similar, can't they be clones?
2: there's a lot of broadcasts, which seem to not really do a lot important
3. a few threads have a forever loop in a loop EX:
forever
do awesome stuff
end
define do awesome stuff
forever
do thing
end
4: you have a few poinless things like a stop this script at the end of a script
5: your main sprite determines the current collider, meaning each frame you only check collisions with one thing
6. a bunch of custom blocks look very similar and have similar names, so it'd be nice if you add some comments explaining what exactly they're for as now it seems you just got several physics engines.

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