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Scratcher
19 posts
Compatible Audio Formats
https://scratch.mit.edu/projects/1317908879/
I have been testing audio imports and found that it can successfully use formats such as .flac, .aac, and .ogg despite only officially supporting .mp3 and .wav.
All it took to get them to work was renaming the file extension to .mp3 or .wav.
If the audio still plays correctly after doing this, why aren't these formats officially supported or documented? If compatibility is the the concern, the overwhelming majority of devices that will be running Scratch projects today are already capable of decoding these codecs. Otherwise, it seems to exclude users who aren't aware of this workaround.
I have been testing audio imports and found that it can successfully use formats such as .flac, .aac, and .ogg despite only officially supporting .mp3 and .wav.
All it took to get them to work was renaming the file extension to .mp3 or .wav.
If the audio still plays correctly after doing this, why aren't these formats officially supported or documented? If compatibility is the the concern, the overwhelming majority of devices that will be running Scratch projects today are already capable of decoding these codecs. Otherwise, it seems to exclude users who aren't aware of this workaround.
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