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- Meep5010
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100+ posts
Touching Any Sprite Boolean
support
the workaround may not be too big if you have a few sprites, but if you need to use it alot or have a lot of sprites the suggested block would be a lot better for, less powerful computers
the workaround may not be too big if you have a few sprites, but if you need to use it alot or have a lot of sprites the suggested block would be a lot better for, less powerful computers
- Alpha_Hedge
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36 posts
Touching Any Sprite Boolean
Full support. I was thinking about making a “Don't Touch Anything” sort of game, so this would really help. Otherwise, I'd have to…well, you know x3
http://prntscr.com/agk184
http://prntscr.com/agk184
- Sheep_maker
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1000+ posts
Touching Any Sprite Boolean
Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
Would the boolean report itself?
How would the reporter report multiple sprites?
- IronBit_Studios
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1000+ posts
Touching Any Sprite Boolean
What do you mean? Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
It would give a list of sprites.
- Sheep_maker
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1000+ posts
Touching Any Sprite Boolean
I meant if the boolean would detect the sprite executing the code because as of now, the touching block thinks that a sprite would be always touching itself.What do you mean? Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
It would give a list of sprites.
How would someone use this list, like if I set a variable to it:
set [var v] to (sprites touching::sensing)
- AwesomePerson238243
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100+ posts
Touching Any Sprite Boolean
support, but not a whole new block. just make it another dropdown in the
<touching [ spritename v] ?>block
Last edited by AwesomePerson238243 (April 9, 2016 07:22:31)
- alexphan
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1000+ posts
Touching Any Sprite Boolean
Support, this would be very useful for games where many sprites count as obstacles.
Also, how about
Also, how about
<touching [any clone v] ?>?
- LemonComputer
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100+ posts
Touching Any Sprite Boolean
I EXTREME support. I accidently came with the same idea! 















- MasterJPixel
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500+ posts
Touching Any Sprite Boolean
I support. Extremely long booleans are my worst enemy.
I'm not kidding, I named my Pokemon HeartGold rival “Boolean”.
I'm not kidding, I named my Pokemon HeartGold rival “Boolean”.
- PkmnQ
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1000+ posts
Touching Any Sprite Boolean
Here's a solution:<<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or < > > > >> > > > >
Make sure all the outlines are the same color and then,
<touching color [Whatever the color is] ?>Still, I support this because the outlines might not be the same color.
Last edited by PkmnQ (Dec. 2, 2016 15:27:02)
- PkmnQ
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1000+ posts
Touching Any Sprite Boolean
Maybe the reverse can work.<touching [any clone v] ?>?
when I start as a clone
if <touching [wanted sprite v] ?> then
. . .
end
Last edited by PkmnQ (Feb. 17, 2017 08:26:35)
- awesome5185
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1000+ posts
Touching Any Sprite Boolean
Great idea, although i never had to use it, support.
- ETS12345
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25 posts
Touching Any Sprite Boolean
when green flag clicked
forever
say [I support!!!]
end
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