Discuss Scratch

Meep5010
Scratcher
100+ posts

Touching Any Sprite Boolean

support
the workaround may not be too big if you have a few sprites, but if you need to use it alot or have a lot of sprites the suggested block would be a lot better for, less powerful computers
julianandwill
Scratcher
500+ posts

Touching Any Sprite Boolean

Absolute support!
Alpha_Hedge
New Scratcher
36 posts

Touching Any Sprite Boolean

Full support. I was thinking about making a “Don't Touch Anything” sort of game, so this would really help. Otherwise, I'd have to…well, you know x3
http://prntscr.com/agk184
pvz_pro
Scratcher
500+ posts

Touching Any Sprite Boolean

support
Sheep_maker
Scratcher
1000+ posts

Touching Any Sprite Boolean

Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
IronBit_Studios
Scratcher
1000+ posts

Touching Any Sprite Boolean

Sheep_maker wrote:

Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
What do you mean?
It would give a list of sprites.
Sheep_maker
Scratcher
1000+ posts

Touching Any Sprite Boolean

IronBit_Studios wrote:

Sheep_maker wrote:

Questions:
Would the boolean report itself?
How would the reporter report multiple sprites?
What do you mean?
It would give a list of sprites.
I meant if the boolean would detect the sprite executing the code because as of now, the touching block thinks that a sprite would be always touching itself.

How would someone use this list, like if I set a variable to it:
set [var v] to (sprites touching::sensing)
AwesomePerson238243
Scratcher
100+ posts

Touching Any Sprite Boolean

support, but not a whole new block. just make it another dropdown in the
<touching [ spritename v] ?> 
block

Last edited by AwesomePerson238243 (April 9, 2016 07:22:31)

Techno-CAT
Scratcher
1000+ posts

Touching Any Sprite Boolean

support this
IronBit_Studios
Scratcher
1000+ posts

Touching Any Sprite Boolean

Bump, let's see where this goes
Gobblesmack
Scratcher
100+ posts

Touching Any Sprite Boolean

stickfiregames wrote:

<touching [any sprite v] ?>
I support
alexphan
Scratcher
1000+ posts

Touching Any Sprite Boolean

Support, this would be very useful for games where many sprites count as obstacles.

Also, how about
<touching [any clone v] ?>
?
LemonComputer
Scratcher
100+ posts

Touching Any Sprite Boolean

I EXTREME support. I accidently came with the same idea!
pack34
Scratcher
100+ posts

Touching Any Sprite Boolean

support!
MasterJPixel
Scratcher
500+ posts

Touching Any Sprite Boolean

I support. Extremely long booleans are my worst enemy.

I'm not kidding, I named my Pokemon HeartGold rival “Boolean”.
PkmnQ
Scratcher
1000+ posts

Touching Any Sprite Boolean

IronBit_Studios wrote:

<<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or <<touching [ v] ?> or < > > > >> > >  > > 
Here's a solution:
Make sure all the outlines are the same color and then,
<touching color [Whatever the color is] ?>
Still, I support this because the outlines might not be the same color.

Last edited by PkmnQ (Dec. 2, 2016 15:27:02)

PkmnQ
Scratcher
1000+ posts

Touching Any Sprite Boolean

alexphan wrote:

<touching [any clone v] ?>
?
Maybe the reverse can work.
when I start as a clone
if <touching [wanted sprite v] ?> then
. . .
end

Last edited by PkmnQ (Feb. 17, 2017 08:26:35)

awesome5185
Scratcher
1000+ posts

Touching Any Sprite Boolean

Great idea, although i never had to use it, support.
A_Geeky_Jawa
Scratcher
100+ posts

Touching Any Sprite Boolean

Support!
ETS12345
Scratcher
25 posts

Touching Any Sprite Boolean

when green flag clicked
forever
say [I support!!!]
end

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