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- harleycurnow
- Scratcher
100+ posts
Controlling Clones separately??
Is there a way I can get the boxes to move separately??
http://scratch.mit.edu/projects/10981657
It's for a shipping game and having multiple ships would triple the amount of sprites in the game. Is there a way i can use cloning but still have independent control of each ship?
http://scratch.mit.edu/projects/10981657
It's for a shipping game and having multiple ships would triple the amount of sprites in the game. Is there a way i can use cloning but still have independent control of each ship?
- 61clocks
- Scratcher
8 posts
Controlling Clones separately??
I think so.
This is my remix of a small RPG that used many sprites for the coins. I fixed it.
This is my remix of a small RPG that used many sprites for the coins. I fixed it.
I'm someplace…
- MrCreeper_From_MC
- Scratcher
58 posts
Controlling Clones separately??
when green flag clicked
set [id v] to [1]
create clone of [myself v]
set [id v] to [2]
create clone of [myself v]
when I start as a clone
if <[id] = [1]> then
---script for 1---
end
if <[id] = [2]> then
---script for 2---
end
I lik cake it so yumy yum yum yum yum cake so yumy eat it all day yum yum yum
when green flag clicked
forever
like (cak v) (because v) its (yumy v) for (3) (years v)
if <not<[alt] = [ek43680]>> then
set [alt v] to [ek43680]
else
lik (cak)
end
end
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