Discuss Scratch

SeafoodStudios
Scratcher
8 posts

sNET: Scratch Networking by Encoding of Translations

The sNET Protocol is a method of communication in Scratch - without cloud variables. When you translate something using the extension, it is temporarily stored in a server. This is trackable anywhere, so you are able to communicate!

It's features are:
- Usable Cross Project
- Usable Signed Out
- Usable as a New Scratcher or a Scratcher
- Infinite Connection ID's
- Well Documented, Organized & Backpackable

Here is how to use it:
1. Go to the main link and backpack the sprites.
2. Drag the sprites onto your project.
3. The sprite sNET Send is for sending, so use the broadcasting custom block (the sNET one, not the SYSTEM one). Pick an ID of your choice, and make sure it is original, so it does not interfere with other signals.
4. The sprite sNET Get is for receiving, so use the receiving custom block (the sNET one, not the SYSTEM one). Pick an ID of your choice, and make sure it is original, so it does not interfere with other signals.
5. It should send to the list “sNET || Log” in the sNET Get sprite.

Tips & Tricks
- Change the “Language” variable to another language in the two sprites to find a less busy, secluded server.
- You can try to encode and decode the sNET signals for more usage (like binary, or number encoding).

Please note that sNET should not be used for cloud chats or break the community guidelines.
Also, sNET may be a little slow, so please be patient.

Here is the link: https://scratch.mit.edu/projects/1166631345

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