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- Thisisforschool68
-
Scratcher
10 posts
Clone Enemy Hitboxes
Can someone help me make code to identify if one clone is touching a clone of another sprite and on which side.
For example I have a ball that moves but I need to detect if a clone of the ball touches the bottom of an enemy's hitbox vs the top or side that is also a clone.
For example I have a ball that moves but I need to detect if a clone of the ball touches the bottom of an enemy's hitbox vs the top or side that is also a clone.
- not_electric_ajax
-
Scratcher
98 posts
Clone Enemy Hitboxes
In the ball sprite:
Then in the enemy sprite:
forever
if <touching [enemy v] ?> then
broadcast [hit v]
wait [0] seconds
delete this clone
end
end
Then in the enemy sprite:
when I receive [hit v]
if <touching [ball v] ?> then
take damage
end
- Thisisforschool68
-
Scratcher
10 posts
Clone Enemy Hitboxes
Mate that doesn't help like at all
(1) I'm not trying to delete the ball
(2) You can't use if touching for clones
(3) That literally doesn't even address the most important part which was the side detection
(3) * is the last part stop spamming
(1) I'm not trying to delete the ball
(2) You can't use if touching for clones
(3) That literally doesn't even address the most important part which was the side detection
(3) * is the last part stop spamming
- Thisisforschool68
-
Scratcher
10 posts
Clone Enemy Hitboxes
The ball should bounce off the enemy but with the physics im using I need to know where on the hitbox it hits in order to get an accurate bounce.
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