Discuss Scratch

dusty22
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

So what if the Scratch player viewing window was treated like a “Camera”?

And you could have blocks on the stage/backdrop panel like:
- ‘zoom in (x%)’
- ‘zoom out (x%)’
- ‘camera shake (time in seconds)’

This could be cool for certain screen related effects in games, or for movie/skit making. Currently to simulate anything like this it involves a lot of workarounds and awkward background sprite/backdrop editing.

Last edited by dusty22 (June 12, 2013 17:51:29)


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iTweak0r
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

also,

camera change x by
camera change y by
camera go to x: y:
camera x
camera y

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dusty22
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

iTweak0r wrote:

also,

camera change x by
camera change y by
camera go to x: y:
camera x
camera y

Sure, good idea.

^Perhaps those blocks would only work once the camera/stage view is zoomed in because at no zoom you can already see everything on stage (unless maybe sprites and stuff will eventually be able to move offscreen… but even then IDK if it'd really be good).

Last edited by dusty22 (June 14, 2013 01:53:58)


Like the Megaman X series? Want to make Megaman games in Scratch? Check out my studio here, The Megaman X Scratch Engine.
dusty22
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

*Bump* (I'm not trying to spam I let my topics go eventually )

Like the Megaman X series? Want to make Megaman games in Scratch? Check out my studio here, The Megaman X Scratch Engine.
21kamerany
Scratcher
4 posts

"Camera" controls that treat the viewing window as a camera view?

SUPPORT

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Digital_Gaming
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

joshuaho wrote:

dusty22 wrote:

So what if the Scratch player viewing window was treated like a “Camera”?

And you could have blocks on the stage/backdrop panel like:
- 'zoom in '
- 'zoom out '
- 'camera shake '

This could be cool for certain screen related effects in games, or for movie/skit making. Currently to simulate anything like this it involves a lot of workarounds and awkward background sprite/backdrop editing.
+1
+2

If you want to join the most creative studio on Scratch than ask to join Scratch Underground If you want to join Scratches Premium studio than ask to join Scratch Deluxe I hope you ask to join one of those and have a nice day. Check out my Official fan club!Click here if you want to check out my amazing projects DIGITAL GAMING SCRATCH AWARDS 2017
CHECK OUT THE OFFCIAL TOPICS FOR FORZA, HALO , CALL OF DUTY, BATTLEFEILD 1,THE CREW,DESTINY, RESIDENT EVIL,SONIC BOOM, PIXAR AND SUPER MARIO RUN
SCRATCH SUPERGUIDE
OFFICIAL TOPIC FOR TALKING ABOUT SHIPS
Lythium
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

Digital_Gaming wrote:

joshuaho wrote:

dusty22 wrote:

So what if the Scratch player viewing window was treated like a “Camera”?

And you could have blocks on the stage/backdrop panel like:
- 'zoom in '
- 'zoom out '
- 'camera shake '

This could be cool for certain screen related effects in games, or for movie/skit making. Currently to simulate anything like this it involves a lot of workarounds and awkward background sprite/backdrop editing.
+1
+2
Why?

Digital_Gaming
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

Lythium wrote:

Digital_Gaming wrote:

joshuaho wrote:

dusty22 wrote:

So what if the Scratch player viewing window was treated like a “Camera”?

And you could have blocks on the stage/backdrop panel like:
- 'zoom in '
- 'zoom out '
- 'camera shake '

This could be cool for certain screen related effects in games, or for movie/skit making. Currently to simulate anything like this it involves a lot of workarounds and awkward background sprite/backdrop editing.
+1
+2
Why?
Because it would making visual effects easier and increase the potential of Scratch.

If you want to join the most creative studio on Scratch than ask to join Scratch Underground If you want to join Scratches Premium studio than ask to join Scratch Deluxe I hope you ask to join one of those and have a nice day. Check out my Official fan club!Click here if you want to check out my amazing projects DIGITAL GAMING SCRATCH AWARDS 2017
CHECK OUT THE OFFCIAL TOPICS FOR FORZA, HALO , CALL OF DUTY, BATTLEFEILD 1,THE CREW,DESTINY, RESIDENT EVIL,SONIC BOOM, PIXAR AND SUPER MARIO RUN
SCRATCH SUPERGUIDE
OFFICIAL TOPIC FOR TALKING ABOUT SHIPS
ateesdalejr
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

No camera shake. That's totally unecessary if you've got a few other blocks that change the x and y.

TheScratchHobbiest
Scratcher
500+ posts

"Camera" controls that treat the viewing window as a camera view?

There is a work around

Move x
Move y
Move z (size block)
Shake (glide block)

I am mostly inactive on scratch but, I will check in now and then!
Mathmagician8191
Scratcher
2 posts

"Camera" controls that treat the viewing window as a camera view?

This might work better if you had a custom stage size. Then the stage would have motion blocks to control the camera.

(<*<*!*(*&%*)*!*>*>)
(<*#*<*$*<*#*$*(*%*)*!*(*&*%*)*!*(*%*)*$*#*>*$*>*#*>)//Admire my faithful attack blocks; they destroy all kumquats
(<*<*!*(*&%*)*!*>*>)
<<>>//nest boolean
(())//nest variable
DerpyHead0
Scratcher
500+ posts

"Camera" controls that treat the viewing window as a camera view?

support

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delete this clone
Galleigo
Scratcher
500+ posts

"Camera" controls that treat the viewing window as a camera view?

As much as I would love screenception, I don't see the point.

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PHOENIX147
Scratcher
10 posts

"Camera" controls that treat the viewing window as a camera view?

For those of you who don't understand this, basically it allows making games like ‘Diep.io’ easier by moving the camera instead of the sprites in the frame.

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set (>:D :: undefined) to ((evil kumquat threats :: sensing)*(a really high number :: operators))
if <evil kumquats detected :: sensing> then
KILL THEM at level:(>:D :: undefined)!!! :: events
end
-Osiris-
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

No support. This seems like something only useful for animations and games, which aren't the main purpose of Scratch. Also, these seem like 3D features, which are too specific/complex for Scratch.


Charles12310
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

-Osiris- wrote:

No support. This seems like something only useful for animations and games, which aren't the main purpose of Scratch. Also, these seem like 3D features, which are too specific/complex for Scratch.
1. Many projects are animations/games.
2. I'm 100% sure this would be for 2D.


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DaEpikDude
Scratcher
1000+ posts

"Camera" controls that treat the viewing window as a camera view?

-Osiris- wrote:

No support. This seems like something only useful for animations and games, which aren't the main purpose of Scratch. -snip-
yeah, they're only like 75% of the projects on the site

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ShinigamiBlacky
Scratcher
100+ posts

"Camera" controls that treat the viewing window as a camera view?

No Support, you can make it yourself easily

Last edited by ShinigamiBlacky (July 28, 2018 13:44:09)

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