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- sanyn007211
-
Scratcher
8 posts
Script not running
One of the scripts in my game is meant to wait until the the time is __o'clock then send a broadcast.
The broadcast has over 100 blocks (is that the problem?), but it starts off like this.
When I click the green flag, the yellow outline shows around the script but when it hits _o'clock, but the broadcast doesn't start running, and this isn't the first time it's happened. Why is this?
when green flag clicked
forever
wait until <(current [minute v]) = [00]>
broadcast [startRound v]
end
The broadcast has over 100 blocks (is that the problem?), but it starts off like this.
when I receive [startRound v]
switch costume to (happy v)
repeat (30 v)
add [] to [questionGivers v]
When I click the green flag, the yellow outline shows around the script but when it hits _o'clock, but the broadcast doesn't start running, and this isn't the first time it's happened. Why is this?
- ABC124816
-
Scratcher
100+ posts
Script not running
One of the scripts in my game is meant to wait until the the time is __o'clock then send a broadcast.The problem is, after the broadcast is sent, the current minute is still zero, so when the loop starts over, the wait until will wait 0 seconds before broadcasting the message again. And again, for at least a thousand times. In scratch, when you broadcast a message, then re-broadcast it, the scripts that were running after the first broadcast will stop and start over, so they never manage to run all their code.when green flag clicked
forever
wait until <(current [minute v]) = [00]>
broadcast [startRound v]
end
The broadcast has over 100 blocks (is that the problem?), but it starts off like this.when I receive [startRound v]
switch costume to (happy v)
repeat (30 v)
add [] to [questionGivers v]
When I click the green flag, the yellow outline shows around the script but when it hits _o'clock, but the broadcast doesn't start running, and this isn't the first time it's happened. Why is this?
Here is a fix for the bug:
when green flag clickedThe extra wait until will wait until after the o'clock before starting the loop over, at which point the current minute will be 01 and the message won't be broadcast again very soon. Hope this is helpful!
forever
wait until <(current [minute v]) = [00]>
broadcast [startRound v]
wait until <not <(current [minute v]) = [00]>>
end
Last edited by ABC124816 (Sept. 23, 2024 16:43:22)
- sanyn007211
-
Scratcher
8 posts
Script not running
Thanks so much!!!One of the scripts in my game is meant to wait until the the time is __o'clock then send a broadcast.The problem is, after the broadcast is sent, the current minute is still zero, so when the loop starts over, the wait until will wait 0 seconds before broadcasting the message again. And again, for at least a thousand times. In scratch, when you broadcast a message, then re-broadcast it, the scripts that were running after the first broadcast will stop and start over, so they never manage to run all their code.when green flag clicked
forever
wait until <(current [minute v]) = [00]>
broadcast [startRound v]
end
The broadcast has over 100 blocks (is that the problem?), but it starts off like this.when I receive [startRound v]
switch costume to (happy v)
repeat (30 v)
add [] to [questionGivers v]
When I click the green flag, the yellow outline shows around the script but when it hits _o'clock, but the broadcast doesn't start running, and this isn't the first time it's happened. Why is this?
Here is a fix for the bug:when green flag clickedThe extra wait until will wait until after the o'clock before starting the loop over, at which point the current minute will be 01 and the message won't be broadcast again very soon. Hope this is helpful!
forever
wait until <(current [minute v]) = [00]>
broadcast [startRound v]
wait until <not <(current [minute v]) = [00]>>
end
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