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"Little Woods" Collaboration
LITTLE WOODS GAME LIST (Ch1)
UI List
Main Menu
Title Screen
Start Game Button
Continue Button
Settings Button
Credits Button
Exit Game Button
Background Image/Animation
Menu Sound Effects
In-Game HUD (Heads-Up Display)
Health Bar
Stamina Bar
Hunger/Thirst Meter
Mana/Power Meter
Inventory Button
Map Button
Current Objective Display
Compass
XP/Level Indicator
Collected Items Display
Time of Day Indicator
Weather Indicator
Quick Access Slots (for items or abilities)
Dialogue Box
NPC Nameplate
Dialogue Choices
Mini-Map
Notification Pop-ups (e.g., New Quest, Item Collected)
Status Effects Indicator
Active Buffs/Debuffs
Compass/Navigation Tool
Quest Tracker
Enemy Health Bar (for bosses or tough enemies)
Inventory Screen
Inventory Grid
Item Descriptions
Equip/Use/Drop Buttons
Sort Inventory Button
Character Stats Display
Crafting Menu Button
Quest Items Section
Resource Count Display
Weight/Capacity Indicator
Map Screen
World Map
Zoom In/Out Buttons
Player Location Marker
Quest Marker
Point of Interest Markers
Map Legend
Fast Travel Locations
Map Filters (e.g., hide/show icons)
Settings Menu
Audio Settings (Volume Controls)
Graphics Settings
Control Settings
Language Options
Gameplay Settings (Difficulty, HUD Display)
Accessibility Options
Save/Load Game Options
Restore Defaults Button
Apply/Cancel Changes Buttons
Pause Menu
Resume Game Button
Settings Button
Restart Level Button
Exit to Main Menu Button
Save Game Button
Load Game Button
Pause Screen Overlay
Help/Controls Menu
Dialogue/Story Elements
Dialogue Box
Character Portraits
Dialogue Options
Cinematic Subtitles
Quest Dialogue Box
Skip Dialogue Button
Story Event Prompts
Crafting Menu
Crafting Grid
Recipe List
Available Materials Display
Craft Button
Item Preview
Crafting Progress Bar
Quest Log
Active Quests List
Completed Quests List
Quest Details Panel
Quest Rewards Display
Quest Tracking Toggle
Death Screen
Death Message/Animation
Respawn Button
Return to Main Menu Button
Retry Button
Score/Stats Summary (if applicable)
Notifications & Alerts
Achievement Unlocked Pop-up
New Item/Ability Alert
Quest Update Notification
Warning/Error Messages
System Messages (e.g., Saving, Loading)
Loading Screens
Loading Bar/Indicator
Game Tips/Hints
Artwork/Animation During Loading
Loading Screen Background
Miscellaneous
Tooltips (for items or abilities)
Crosshair/Target Indicator
Mouse Cursor (Custom)
Interaction Prompt (e.g., Press ‘E’ to interact)
Save Game Icon
Audio Visualizer (for accessibility)
End Game Summary Screen
Exit Confirmation Dialogue
In-Game Tutorial Prompts
Stat Tracking Menu
Leaderboard (if applicable)
Online Multiplayer Options (if applicable)
All Threats / Enemies
Environmental Hazards
Thorny Bushes: Sharp plants that cause damage if touched.
Swampy Ground: Slows down movement and may hide other dangers.
Falling Branches: Heavy branches that drop unexpectedly, causing harm.
Poisonous Plants: Touching or eating these plants can cause damage or negative effects.
Hidden Pits: Concealed holes in the ground that players can fall into.
Spike Traps: Hidden spikes that spring up when stepped on.
Dark Areas: Low visibility zones where unseen dangers may lurk.
Rivers with Strong Currents: Fast-moving water that can sweep the player away.
Cursed Trees: Trees that are alive with dark magic, potentially harmful.
Enchanted Fog: Thick mist that disorients and hides threats.
Mysterious Shadows: Shadowy figures that stalk the player.
Quicksand Patches: Sinking sand that can trap the player.
Fallen Logs: Large obstacles that block paths and can cause tripping.
Unstable Cliff Edges: Edges that may crumble underfoot, leading to falls.
Toxic Gas Clouds: Poisonous fumes that cause damage over time.
Thorn Vines: Entangling vines that can cause damage and restrict movement.
Razor-Sharp Grass: Grass that cuts like blades, causing minor damage when walked through.
Root Entanglement: Roots that grab at the player's feet, slowing them down.
Pitfall Traps: Concealed traps that cause the player to fall into a pit.
Entangled Roots: Roots that trap and immobilize the player if not careful.
Natural Predators
Wolves: Packs of wild predators that attack on sight.
Snakes: Slithering reptiles that bite and inject venom.
Giant Spiders: Large, venomous spiders that can trap prey in webs.
Hostile Owls: Aggressive birds that swoop down on the player.
Ambush Predators: Creatures that lie in wait to surprise attack.
Venomous Frogs: Frogs with toxic skin that poison on contact.
Wild Boars: Aggressive animals that charge at the player.
Vicious Wild Dogs: Packs of feral dogs that attack the player.
Supernatural Threats
Ghostly Forest Spirits: Ethereal beings that haunt the woods, potentially harmful.
Cursed Trees: Trees possessed by dark forces, lashing out at the player.
Vengeful Spirits: Angry spirits that attack and hinder progress.
Swamp Ghouls: Undead creatures rising from the swamp to attack.
Enraged Bears: Supernaturally powerful bears with increased aggression.
Corrupted Forest Creatures: Animals twisted by dark magic, now hostile.
Haunted Trees: Trees inhabited by malevolent spirits that attack intruders.
Shadow Beasts: Dark creatures that lurk in the shadows, difficult to detect.
Shadow Wolves: Dark, spectral wolves that attack from the shadows.
Vengeful Spirits: Ghosts of the forest seeking revenge, attacking trespassers.
Insects and Smaller Creatures
Aggressive Insects (e.g., wasps): Swarms of hostile insects that sting or bite.
Swarm of Bats: Bats that fly in groups, attacking or obstructing the player.
Diseased Rats: Rats that carry and spread disease.
Cave Bats: Bats that attack when disturbed in caves.
Tree Ants: Large ants that swarm the player if provoked.
Venomous Spiders: Spiders that inject venom, causing lasting harm.
Swarm of Wasps: Aggressive wasps that attack in large numbers.
Terrain and Weather Hazards
Rockslides: Falling rocks that can crush or block paths.
Rivers with Strong Currents: Fast-moving water that can sweep the player away.
Magic Barriers: Invisible walls or forces that block progress, often requiring a solution to pass.
Rock Golems: Living rock creatures that guard certain areas.
Living Vines: Vines that move on their own, potentially harmful.
Deadly Nightshade Plants: Highly poisonous plants that cause severe damage on contact.
Human or Intelligent Threats
Patrolling Hunters: Humans or creatures actively searching for the player.
Bear Traps: Hidden traps set by hunters that snap shut on the player.
Thieving Raccoons: Mischievous animals that steal items or cause distractions.
Magical or Mystical Threats
Enchanted Fog: Magical mist that confuses and disorients.
Mysterious Shadows: Shadowy entities that move unpredictably.
Night Stalker Predator: A mystical creature that hunts the player under cover of darkness.
Bog Monsters: Creatures emerging from the swamp, often resistant to physical attacks.
River Serpent: A mythical creature that guards the river, attacking intruders.
Bewitched Mushrooms: Fungi with magical properties, potentially dangerous if touched or consumed.
Tileset List
Terrain Tiles
Grass (Standard)
Grass (Worn)
Grass (With Flowers)
Grass (With Rocks)
Grass (Wet)
Dirt Path (Standard)
Dirt Path (Worn)
Dirt Path (With Puddles)
Dirt Path (With Stones)
Muddy Ground
Muddy Ground (With Footprints)
Forest Floor (Leafy)
Forest Floor (With Mushrooms)
Forest Floor (With Fallen Branches)
Pebbled Ground
Pebbled Ground (With Moss)
Rocky Terrain
Rocky Terrain (Cracked)
Rocky Terrain (With Pebbles)
Swamp Ground
Swamp Ground (With Bubbles)
Swamp Ground (With Roots)
Water (Shallow)
Water (Deep)
Water (With Lilypads)
Water (With Algae)
River Surface
River Surface (With Flow Lines)
Sand (Dry)
Sand (Wet)
Sand (With Pebbles)
Sand (With Shells)
Vegetation Tiles
Tree Trunk (Small)
Tree Trunk (Medium)
Tree Trunk (Large)
Tree Canopy (Top-Down)
Tree Canopy (Overlapping)
Tree Stump
Bush (Small)
Bush (Large)
Bush (With Berries)
Tall Grass (Standard)
Tall Grass (Waving)
Flower Patch (Small)
Flower Patch (Large)
Mushroom Patch (Standard)
Mushroom Patch (Large)
Fallen Leaves (Brown)
Fallen Leaves (Red)
Fallen Leaves (Yellow)
Vine (Hanging)
Vine (Ground)
Ivy (On Rock)
Ivy (On Tree)
Thorny Bush
Thorny Bush (With Flowers)
Poisonous Plant (Standard)
Poisonous Plant (Blooming)
Tree Roots (Exposed)
Tree Roots (With Moss)
Reed Patch
Reed Patch (In Water)
Fern (Small)
Fern (Large)
Rock and Stone Tiles
Large Boulder
Medium Boulder
Small Rock
Stone Wall (Cracked)
Stone Wall (Mossy)
Stone Path (Worn)
Stone Path (Broken)
Stone Circle (Pattern)
Rock Face (Vertical)
Rock Face (Horizontal)
Rock Face (Overhang)
Cliff Edge (Top)
Cliff Edge (Bottom)
Cliff Edge (Side)
Rocky Outcrop
Cave Entrance (Rocky)
Cave Entrance (Overgrown)
Pebble Scatter (Small)
Pebble Scatter (Large)
Water and Swamp Tiles
Water Edge (Shore)
Water Edge (Rocks)
Water Edge (Reeds)
Water Flow (Gentle)
Water Flow (Rapid)
Water Ripple (Small)
Water Ripple (Large)
Swamp Edge (Muddy)
Swamp Edge (With Reeds)
Swamp Surface (Algae)
Swamp Surface (Clear)
Swamp Bubbling
Swamp Root (Surface)
Swamp Root (Submerged)
Fallen Log (Floating)
Fallen Log (On Ground)
Wooden Bridge (Over Water)
Wooden Bridge (Broken)
Lily Pad (Small)
Lily Pad (Large)
Waterfall (Top)
Waterfall (Middle)
Waterfall (Base)
Structure Tiles
Wooden Plank (Standard)
Wooden Plank (Worn)
Wooden Bridge (Complete)
Wooden Bridge (Broken)
Stone Archway
Stone Pillar (Standard)
Stone Pillar (Cracked)
Stone Ruins (Small)
Stone Ruins (Large)
Wooden Sign (Blank)
Wooden Sign (Text)
Wooden Fence (Vertical)
Wooden Fence (Horizontal)
Wooden Fence (Broken)
Stone Fence (Vertical)
Stone Fence (Horizontal)
Stone Fence (Mossy)
Old Cart (Broken)
Old Cart (With Items)
Stone Well
Stone Well (With Water)
Campfire (Unlit)
Campfire (Lit)
Tent (Small)
Tent (Large)
Crate (Wooden)
Crate (Broken)
Barrel (Wooden)
Barrel (Broken)
Lantern Post
Lantern (Hanging)
Rope Bridge (Complete)
Rope Bridge (Broken)
Cave Entrance (Dark)
Cave Interior (Rocky)
Cave Interior (With Crystals)
Environmental Details
Fallen Leaves (Small Pile)
Fallen Leaves (Large Pile)
Cobwebs (On Ground)
Cobwebs (On Tree)
Moss (On Rocks)
Moss (On Trees)
Water Droplets (On Leaves)
Water Droplets (On Ground)
Insect Swarm (Small)
Insect Swarm (Large)
Animal Tracks (Small)
Animal Tracks (Large)
Nest (In Tree)
Nest (On Ground)
Spider Web (Hanging)
Spider Web (On Rock)
Birdhouse (In Tree)
Birdhouse (On Pole)
Tree Hollow (Small)
Tree Hollow (Large)
Forest Shrine (Stone)
Forest Shrine (Wooden)
Stone Lantern
Stone Lantern (Lit)
Fireflies (Floating)
Fireflies (In Jar)
Ancient Relic (Half-Buried)
Ancient Relic (Complete)
Skeleton Remains (Small)
Skeleton Remains (Large)
Interactive Elements
Chest (Closed)
Chest (Open)
Door (Wooden)
Door (Stone)
Trapdoor (Closed)
Trapdoor (Open)
Lever (Up)
Lever (Down)
Button (Pressed)
Button (Unpressed)
Pressure Plate (Active)
Pressure Plate (Inactive)
Spikes (Retracted)
Spikes (Extended)
Movable Block (Stone)
Movable Block (Wooden)
Pushable Rock
Switch (On)
Switch (Off)
Hanging Vine (Climbable)
Wooden Ladder
Rope (Dangling)
Rope (Coiled)
Bridge Switch
Hidden Passage (Covered)
Hidden Passage (Revealed)
Special Tiles
Magical Rune (Glowing)
Magical Rune (Faded)
Teleport Pad (Inactive)
Teleport Pad (Active)
Crystal (Small)
Crystal (Large)
Crystal (Shattered)
Portal (Swirling)
Portal (Inactive)
Glowing Plant (Small)
Glowing Plant (Large)
Sacred Stone (Carved)
Sacred Stone (Broken)
Tree of Life (Small)
Tree of Life (Large)
Seasonal/Theme Variations
Snowy Grass
Snowy Path
Snow-Covered Rock
Frozen Water
Icicles (On Tree)
Icicles (On Rock)
Autumn Leaves (Red)
Autumn Leaves (Yellow)
Autumn Leaves (On Ground)
Spring Flowers (Blooming)
Spring Flowers (Fallen)
Summer Grass (Bright)
Summer Flowers (Vibrant)
Rainy Ground (Wet)
Rain Puddle (Small)
Rain Puddle (Large)
Sky's (Player) Animations
Idle
Idle (Standing)
Idle (Sitting)
Movement
Walking
Running
Crouching
Climbing
Swimming
Falling
Stealth Mode
Combat
Swipe Attack
Pounce Attack
Hiss
Bite
Take Damage
Interactions
Sniffing
Digging
Eating/Drinking
Sleeping
Purring
Talking to NPCs
Opening Inventory/Bag
Special Animations
Death/Defeat
NPCs
NOTE: all NPCs only have idle animations unless it is written to add more
Wise Old Owl
A knowledgeable owl that provides guidance and tips for navigating the woods.
Friendly Deer
A gentle deer that helps lead the player to hidden paths or safe zones.
Mystic Fox
A sly fox with knowledge of magical items or secrets of the forest.
Herbalist Hedgehog
A hedgehog who sells or trades healing herbs and potions.
Wandering Traveler
A lost animal or human who shares stories and useful information about the forest’s dangers.
Mysterious Black Cat
A fellow cat with a cryptic past who offers advice or challenges to help the player grow stronger.
Guarding Badger
A protective badger who blocks a path and requires the player to complete a task to pass.
Fonts
note : if you are making some of these fonts (in the scratch bitmap editor) make sure each letter has a seperate costume (CHARACTER LIST :
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!.?,()/:;-&%#)
8bit (8x8 pixels for each letter) (red color (for editibility in scratch)) (for ui, buttons, etc.)
Title Font (no specified size) (no specified color) (Font for the Title)
Consumables
Health Potions
Mana Potions
Stamina Potions
Antidotes
Elixirs (e.g., Strength, Agility)
Food (e.g., Apples, Bread)
Bandages
Energy Drinks
Magic Scrolls (temporary buffs)
Revival Stones (resurrection items)
Herbs
Healing Herb
Energy Leaf
Poison Ivy (used for antidotes)
Mana Blossom
Sleepweed
Strength Root
Cure Grass
Fireleaf (for fire-based potions)
Frost Petal (for ice-based potions)
Nightshade (rare and potentially dangerous)
Ores
Iron Ore
Copper Ore
Silver Ore
Gold Ore
Platinum Ore
Mithril Ore
Adamantium Ore
Obsidian Ore
Crystalized Ore (for magical crafting)
Tin Ore
Crystals
Healing Crystal
Mana Crystal
Fire Crystal
Ice Crystal
Lightning Crystal
Earth Crystal
Water Crystal
Dark Crystal
Light Crystal
Energy Crystal
Other Crafting Materials
Leather Strips
Wood Planks
Cloth Rags
Metal Ingots
Enchanting Dust
Magic Essences
Gemstones (e.g., Rubies, Sapphires)
Monster Parts (e.g., Fangs, Scales)
Magic Herbs (e.g., Dreamweed)
Rare Minerals (e.g., Starstone)
Special Items
Magical Artifacts
Ancient Relics
Scrolls of Knowledge (unlock abilities)
Runestones (for magical enhancements)
Treasure Maps
Wishing Stones
Power Crystals (for boosting abilities)
Sacred Charms (for protection)
Mystic Beads (for crafting and enchantments)
Elemental Cores (for advanced crafting)
Interactive Elements
Chests and Containers
Doors
Gates
Secret Gates
Shrines or Altars
Teleportation Portals
Lever Mechanisms
Button Panels
Trapdoors
Hiding Spots
Puzzle Locks
Magic Barriers
Breakable Walls
Crumbling Platforms
Climbing Vines
Crafting Stations
Repair Stations
Merchant Stalls
Quest Givers
Healing Springs
Signposts
Interactive Objects (e.g., books, scrolls)
Bosses
Guardian of the Forest
Corrupted Giant Spider
Enraged Wild Boar
Cursed Tree Ent
Night Stalker Predator
Swamp Dragon
Ancient Forest Spirit
Shadow Beast Lord
Venomous Serpent King
Mystic Fog Wraith
Rock Golem Titan
Vengeful Spirit Queen
Bog Monster Chief
Swarm of Bats Overlord
Haunted Tree Guardian
Dark Enchanter
Weather Effects
Sunny
Clear Skies
Overcast
Light Rain
Heavy Rain
Thunderstorms
Foggy
Snowy
Blizzard
Windy
Hail
Dust Storm
Drizzle
Misty
Rainbow
Day-Night Cycle
Morning
Noon
Afternoon
Dusk
Evening
Night
Midnight
Early Dawn
Late Dawn
Moon Phases (e.g., New Moon, Full Moon)
Audio Elements
Background Music
Ambient Sounds
Footsteps
Item Collection
Health Pickup
Mana Pickup
Potion Use
Combat Sounds
Weapon Swings
Enemy Grunts
Boss Roars
Spell Casts
Magic Effects
Door Opening/Closing
Lever Activation
Chest Opening
Trap Activation
Environmental Interactions (e.g., rustling leaves, flowing water)
Character Voice Lines
NPC Dialogues
Ambient Weather Sounds (e.g., rain, wind)
Footstep Variations (e.g., grass, wood, stone)
Victory/Defeat Music
Menu Navigation Sounds
Quest Completion Sounds
In-Game Announcements
Transition Sounds (e.g., teleportation, level changes)
UI List
Main Menu
Title Screen
Start Game Button
Continue Button
Settings Button
Credits Button
Exit Game Button
Background Image/Animation
Menu Sound Effects
In-Game HUD (Heads-Up Display)
Health Bar
Stamina Bar
Hunger/Thirst Meter
Mana/Power Meter
Inventory Button
Map Button
Current Objective Display
Compass
XP/Level Indicator
Collected Items Display
Time of Day Indicator
Weather Indicator
Quick Access Slots (for items or abilities)
Dialogue Box
NPC Nameplate
Dialogue Choices
Mini-Map
Notification Pop-ups (e.g., New Quest, Item Collected)
Status Effects Indicator
Active Buffs/Debuffs
Compass/Navigation Tool
Quest Tracker
Enemy Health Bar (for bosses or tough enemies)
Inventory Screen
Inventory Grid
Item Descriptions
Equip/Use/Drop Buttons
Sort Inventory Button
Character Stats Display
Crafting Menu Button
Quest Items Section
Resource Count Display
Weight/Capacity Indicator
Map Screen
World Map
Zoom In/Out Buttons
Player Location Marker
Quest Marker
Point of Interest Markers
Map Legend
Fast Travel Locations
Map Filters (e.g., hide/show icons)
Settings Menu
Audio Settings (Volume Controls)
Graphics Settings
Control Settings
Language Options
Gameplay Settings (Difficulty, HUD Display)
Accessibility Options
Save/Load Game Options
Restore Defaults Button
Apply/Cancel Changes Buttons
Pause Menu
Resume Game Button
Settings Button
Restart Level Button
Exit to Main Menu Button
Save Game Button
Load Game Button
Pause Screen Overlay
Help/Controls Menu
Dialogue/Story Elements
Dialogue Box
Character Portraits
Dialogue Options
Cinematic Subtitles
Quest Dialogue Box
Skip Dialogue Button
Story Event Prompts
Crafting Menu
Crafting Grid
Recipe List
Available Materials Display
Craft Button
Item Preview
Crafting Progress Bar
Quest Log
Active Quests List
Completed Quests List
Quest Details Panel
Quest Rewards Display
Quest Tracking Toggle
Death Screen
Death Message/Animation
Respawn Button
Return to Main Menu Button
Retry Button
Score/Stats Summary (if applicable)
Notifications & Alerts
Achievement Unlocked Pop-up
New Item/Ability Alert
Quest Update Notification
Warning/Error Messages
System Messages (e.g., Saving, Loading)
Loading Screens
Loading Bar/Indicator
Game Tips/Hints
Artwork/Animation During Loading
Loading Screen Background
Miscellaneous
Tooltips (for items or abilities)
Crosshair/Target Indicator
Mouse Cursor (Custom)
Interaction Prompt (e.g., Press ‘E’ to interact)
Save Game Icon
Audio Visualizer (for accessibility)
End Game Summary Screen
Exit Confirmation Dialogue
In-Game Tutorial Prompts
Stat Tracking Menu
Leaderboard (if applicable)
Online Multiplayer Options (if applicable)
All Threats / Enemies
Environmental Hazards
Thorny Bushes: Sharp plants that cause damage if touched.
Swampy Ground: Slows down movement and may hide other dangers.
Falling Branches: Heavy branches that drop unexpectedly, causing harm.
Poisonous Plants: Touching or eating these plants can cause damage or negative effects.
Hidden Pits: Concealed holes in the ground that players can fall into.
Spike Traps: Hidden spikes that spring up when stepped on.
Dark Areas: Low visibility zones where unseen dangers may lurk.
Rivers with Strong Currents: Fast-moving water that can sweep the player away.
Cursed Trees: Trees that are alive with dark magic, potentially harmful.
Enchanted Fog: Thick mist that disorients and hides threats.
Mysterious Shadows: Shadowy figures that stalk the player.
Quicksand Patches: Sinking sand that can trap the player.
Fallen Logs: Large obstacles that block paths and can cause tripping.
Unstable Cliff Edges: Edges that may crumble underfoot, leading to falls.
Toxic Gas Clouds: Poisonous fumes that cause damage over time.
Thorn Vines: Entangling vines that can cause damage and restrict movement.
Razor-Sharp Grass: Grass that cuts like blades, causing minor damage when walked through.
Root Entanglement: Roots that grab at the player's feet, slowing them down.
Pitfall Traps: Concealed traps that cause the player to fall into a pit.
Entangled Roots: Roots that trap and immobilize the player if not careful.
Natural Predators
Wolves: Packs of wild predators that attack on sight.
Snakes: Slithering reptiles that bite and inject venom.
Giant Spiders: Large, venomous spiders that can trap prey in webs.
Hostile Owls: Aggressive birds that swoop down on the player.
Ambush Predators: Creatures that lie in wait to surprise attack.
Venomous Frogs: Frogs with toxic skin that poison on contact.
Wild Boars: Aggressive animals that charge at the player.
Vicious Wild Dogs: Packs of feral dogs that attack the player.
Supernatural Threats
Ghostly Forest Spirits: Ethereal beings that haunt the woods, potentially harmful.
Cursed Trees: Trees possessed by dark forces, lashing out at the player.
Vengeful Spirits: Angry spirits that attack and hinder progress.
Swamp Ghouls: Undead creatures rising from the swamp to attack.
Enraged Bears: Supernaturally powerful bears with increased aggression.
Corrupted Forest Creatures: Animals twisted by dark magic, now hostile.
Haunted Trees: Trees inhabited by malevolent spirits that attack intruders.
Shadow Beasts: Dark creatures that lurk in the shadows, difficult to detect.
Shadow Wolves: Dark, spectral wolves that attack from the shadows.
Vengeful Spirits: Ghosts of the forest seeking revenge, attacking trespassers.
Insects and Smaller Creatures
Aggressive Insects (e.g., wasps): Swarms of hostile insects that sting or bite.
Swarm of Bats: Bats that fly in groups, attacking or obstructing the player.
Diseased Rats: Rats that carry and spread disease.
Cave Bats: Bats that attack when disturbed in caves.
Tree Ants: Large ants that swarm the player if provoked.
Venomous Spiders: Spiders that inject venom, causing lasting harm.
Swarm of Wasps: Aggressive wasps that attack in large numbers.
Terrain and Weather Hazards
Rockslides: Falling rocks that can crush or block paths.
Rivers with Strong Currents: Fast-moving water that can sweep the player away.
Magic Barriers: Invisible walls or forces that block progress, often requiring a solution to pass.
Rock Golems: Living rock creatures that guard certain areas.
Living Vines: Vines that move on their own, potentially harmful.
Deadly Nightshade Plants: Highly poisonous plants that cause severe damage on contact.
Human or Intelligent Threats
Patrolling Hunters: Humans or creatures actively searching for the player.
Bear Traps: Hidden traps set by hunters that snap shut on the player.
Thieving Raccoons: Mischievous animals that steal items or cause distractions.
Magical or Mystical Threats
Enchanted Fog: Magical mist that confuses and disorients.
Mysterious Shadows: Shadowy entities that move unpredictably.
Night Stalker Predator: A mystical creature that hunts the player under cover of darkness.
Bog Monsters: Creatures emerging from the swamp, often resistant to physical attacks.
River Serpent: A mythical creature that guards the river, attacking intruders.
Bewitched Mushrooms: Fungi with magical properties, potentially dangerous if touched or consumed.
Tileset List
Terrain Tiles
Grass (Standard)
Grass (Worn)
Grass (With Flowers)
Grass (With Rocks)
Grass (Wet)
Dirt Path (Standard)
Dirt Path (Worn)
Dirt Path (With Puddles)
Dirt Path (With Stones)
Muddy Ground
Muddy Ground (With Footprints)
Forest Floor (Leafy)
Forest Floor (With Mushrooms)
Forest Floor (With Fallen Branches)
Pebbled Ground
Pebbled Ground (With Moss)
Rocky Terrain
Rocky Terrain (Cracked)
Rocky Terrain (With Pebbles)
Swamp Ground
Swamp Ground (With Bubbles)
Swamp Ground (With Roots)
Water (Shallow)
Water (Deep)
Water (With Lilypads)
Water (With Algae)
River Surface
River Surface (With Flow Lines)
Sand (Dry)
Sand (Wet)
Sand (With Pebbles)
Sand (With Shells)
Vegetation Tiles
Tree Trunk (Small)
Tree Trunk (Medium)
Tree Trunk (Large)
Tree Canopy (Top-Down)
Tree Canopy (Overlapping)
Tree Stump
Bush (Small)
Bush (Large)
Bush (With Berries)
Tall Grass (Standard)
Tall Grass (Waving)
Flower Patch (Small)
Flower Patch (Large)
Mushroom Patch (Standard)
Mushroom Patch (Large)
Fallen Leaves (Brown)
Fallen Leaves (Red)
Fallen Leaves (Yellow)
Vine (Hanging)
Vine (Ground)
Ivy (On Rock)
Ivy (On Tree)
Thorny Bush
Thorny Bush (With Flowers)
Poisonous Plant (Standard)
Poisonous Plant (Blooming)
Tree Roots (Exposed)
Tree Roots (With Moss)
Reed Patch
Reed Patch (In Water)
Fern (Small)
Fern (Large)
Rock and Stone Tiles
Large Boulder
Medium Boulder
Small Rock
Stone Wall (Cracked)
Stone Wall (Mossy)
Stone Path (Worn)
Stone Path (Broken)
Stone Circle (Pattern)
Rock Face (Vertical)
Rock Face (Horizontal)
Rock Face (Overhang)
Cliff Edge (Top)
Cliff Edge (Bottom)
Cliff Edge (Side)
Rocky Outcrop
Cave Entrance (Rocky)
Cave Entrance (Overgrown)
Pebble Scatter (Small)
Pebble Scatter (Large)
Water and Swamp Tiles
Water Edge (Shore)
Water Edge (Rocks)
Water Edge (Reeds)
Water Flow (Gentle)
Water Flow (Rapid)
Water Ripple (Small)
Water Ripple (Large)
Swamp Edge (Muddy)
Swamp Edge (With Reeds)
Swamp Surface (Algae)
Swamp Surface (Clear)
Swamp Bubbling
Swamp Root (Surface)
Swamp Root (Submerged)
Fallen Log (Floating)
Fallen Log (On Ground)
Wooden Bridge (Over Water)
Wooden Bridge (Broken)
Lily Pad (Small)
Lily Pad (Large)
Waterfall (Top)
Waterfall (Middle)
Waterfall (Base)
Structure Tiles
Wooden Plank (Standard)
Wooden Plank (Worn)
Wooden Bridge (Complete)
Wooden Bridge (Broken)
Stone Archway
Stone Pillar (Standard)
Stone Pillar (Cracked)
Stone Ruins (Small)
Stone Ruins (Large)
Wooden Sign (Blank)
Wooden Sign (Text)
Wooden Fence (Vertical)
Wooden Fence (Horizontal)
Wooden Fence (Broken)
Stone Fence (Vertical)
Stone Fence (Horizontal)
Stone Fence (Mossy)
Old Cart (Broken)
Old Cart (With Items)
Stone Well
Stone Well (With Water)
Campfire (Unlit)
Campfire (Lit)
Tent (Small)
Tent (Large)
Crate (Wooden)
Crate (Broken)
Barrel (Wooden)
Barrel (Broken)
Lantern Post
Lantern (Hanging)
Rope Bridge (Complete)
Rope Bridge (Broken)
Cave Entrance (Dark)
Cave Interior (Rocky)
Cave Interior (With Crystals)
Environmental Details
Fallen Leaves (Small Pile)
Fallen Leaves (Large Pile)
Cobwebs (On Ground)
Cobwebs (On Tree)
Moss (On Rocks)
Moss (On Trees)
Water Droplets (On Leaves)
Water Droplets (On Ground)
Insect Swarm (Small)
Insect Swarm (Large)
Animal Tracks (Small)
Animal Tracks (Large)
Nest (In Tree)
Nest (On Ground)
Spider Web (Hanging)
Spider Web (On Rock)
Birdhouse (In Tree)
Birdhouse (On Pole)
Tree Hollow (Small)
Tree Hollow (Large)
Forest Shrine (Stone)
Forest Shrine (Wooden)
Stone Lantern
Stone Lantern (Lit)
Fireflies (Floating)
Fireflies (In Jar)
Ancient Relic (Half-Buried)
Ancient Relic (Complete)
Skeleton Remains (Small)
Skeleton Remains (Large)
Interactive Elements
Chest (Closed)
Chest (Open)
Door (Wooden)
Door (Stone)
Trapdoor (Closed)
Trapdoor (Open)
Lever (Up)
Lever (Down)
Button (Pressed)
Button (Unpressed)
Pressure Plate (Active)
Pressure Plate (Inactive)
Spikes (Retracted)
Spikes (Extended)
Movable Block (Stone)
Movable Block (Wooden)
Pushable Rock
Switch (On)
Switch (Off)
Hanging Vine (Climbable)
Wooden Ladder
Rope (Dangling)
Rope (Coiled)
Bridge Switch
Hidden Passage (Covered)
Hidden Passage (Revealed)
Special Tiles
Magical Rune (Glowing)
Magical Rune (Faded)
Teleport Pad (Inactive)
Teleport Pad (Active)
Crystal (Small)
Crystal (Large)
Crystal (Shattered)
Portal (Swirling)
Portal (Inactive)
Glowing Plant (Small)
Glowing Plant (Large)
Sacred Stone (Carved)
Sacred Stone (Broken)
Tree of Life (Small)
Tree of Life (Large)
Seasonal/Theme Variations
Snowy Grass
Snowy Path
Snow-Covered Rock
Frozen Water
Icicles (On Tree)
Icicles (On Rock)
Autumn Leaves (Red)
Autumn Leaves (Yellow)
Autumn Leaves (On Ground)
Spring Flowers (Blooming)
Spring Flowers (Fallen)
Summer Grass (Bright)
Summer Flowers (Vibrant)
Rainy Ground (Wet)
Rain Puddle (Small)
Rain Puddle (Large)
Sky's (Player) Animations
Idle
Idle (Standing)
Idle (Sitting)
Movement
Walking
Running
Crouching
Climbing
Swimming
Falling
Stealth Mode
Combat
Swipe Attack
Pounce Attack
Hiss
Bite
Take Damage
Interactions
Sniffing
Digging
Eating/Drinking
Sleeping
Purring
Talking to NPCs
Opening Inventory/Bag
Special Animations
Death/Defeat
NPCs
NOTE: all NPCs only have idle animations unless it is written to add more
Wise Old Owl
A knowledgeable owl that provides guidance and tips for navigating the woods.
Friendly Deer
A gentle deer that helps lead the player to hidden paths or safe zones.
Mystic Fox
A sly fox with knowledge of magical items or secrets of the forest.
Herbalist Hedgehog
A hedgehog who sells or trades healing herbs and potions.
Wandering Traveler
A lost animal or human who shares stories and useful information about the forest’s dangers.
Mysterious Black Cat
A fellow cat with a cryptic past who offers advice or challenges to help the player grow stronger.
Guarding Badger
A protective badger who blocks a path and requires the player to complete a task to pass.
Fonts
note : if you are making some of these fonts (in the scratch bitmap editor) make sure each letter has a seperate costume (CHARACTER LIST :
abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!.?,()/:;-&%#)
8bit (8x8 pixels for each letter) (red color (for editibility in scratch)) (for ui, buttons, etc.)
Title Font (no specified size) (no specified color) (Font for the Title)
Consumables
Health Potions
Mana Potions
Stamina Potions
Antidotes
Elixirs (e.g., Strength, Agility)
Food (e.g., Apples, Bread)
Bandages
Energy Drinks
Magic Scrolls (temporary buffs)
Revival Stones (resurrection items)
Herbs
Healing Herb
Energy Leaf
Poison Ivy (used for antidotes)
Mana Blossom
Sleepweed
Strength Root
Cure Grass
Fireleaf (for fire-based potions)
Frost Petal (for ice-based potions)
Nightshade (rare and potentially dangerous)
Ores
Iron Ore
Copper Ore
Silver Ore
Gold Ore
Platinum Ore
Mithril Ore
Adamantium Ore
Obsidian Ore
Crystalized Ore (for magical crafting)
Tin Ore
Crystals
Healing Crystal
Mana Crystal
Fire Crystal
Ice Crystal
Lightning Crystal
Earth Crystal
Water Crystal
Dark Crystal
Light Crystal
Energy Crystal
Other Crafting Materials
Leather Strips
Wood Planks
Cloth Rags
Metal Ingots
Enchanting Dust
Magic Essences
Gemstones (e.g., Rubies, Sapphires)
Monster Parts (e.g., Fangs, Scales)
Magic Herbs (e.g., Dreamweed)
Rare Minerals (e.g., Starstone)
Special Items
Magical Artifacts
Ancient Relics
Scrolls of Knowledge (unlock abilities)
Runestones (for magical enhancements)
Treasure Maps
Wishing Stones
Power Crystals (for boosting abilities)
Sacred Charms (for protection)
Mystic Beads (for crafting and enchantments)
Elemental Cores (for advanced crafting)
Interactive Elements
Chests and Containers
Doors
Gates
Secret Gates
Shrines or Altars
Teleportation Portals
Lever Mechanisms
Button Panels
Trapdoors
Hiding Spots
Puzzle Locks
Magic Barriers
Breakable Walls
Crumbling Platforms
Climbing Vines
Crafting Stations
Repair Stations
Merchant Stalls
Quest Givers
Healing Springs
Signposts
Interactive Objects (e.g., books, scrolls)
Bosses
Guardian of the Forest
Corrupted Giant Spider
Enraged Wild Boar
Cursed Tree Ent
Night Stalker Predator
Swamp Dragon
Ancient Forest Spirit
Shadow Beast Lord
Venomous Serpent King
Mystic Fog Wraith
Rock Golem Titan
Vengeful Spirit Queen
Bog Monster Chief
Swarm of Bats Overlord
Haunted Tree Guardian
Dark Enchanter
Weather Effects
Sunny
Clear Skies
Overcast
Light Rain
Heavy Rain
Thunderstorms
Foggy
Snowy
Blizzard
Windy
Hail
Dust Storm
Drizzle
Misty
Rainbow
Day-Night Cycle
Morning
Noon
Afternoon
Dusk
Evening
Night
Midnight
Early Dawn
Late Dawn
Moon Phases (e.g., New Moon, Full Moon)
Audio Elements
Background Music
Ambient Sounds
Footsteps
Item Collection
Health Pickup
Mana Pickup
Potion Use
Combat Sounds
Weapon Swings
Enemy Grunts
Boss Roars
Spell Casts
Magic Effects
Door Opening/Closing
Lever Activation
Chest Opening
Trap Activation
Environmental Interactions (e.g., rustling leaves, flowing water)
Character Voice Lines
NPC Dialogues
Ambient Weather Sounds (e.g., rain, wind)
Footstep Variations (e.g., grass, wood, stone)
Victory/Defeat Music
Menu Navigation Sounds
Quest Completion Sounds
In-Game Announcements
Transition Sounds (e.g., teleportation, level changes)
- Cherrystack
-
Scratcher
44 posts
"Little Woods" Collaboration
Ok! Let's work hard!Yeah!
btw hy do you always have COOL!! under your message?
- Cabouji
-
Scratcher
15 posts
"Little Woods" Collaboration
oh and i could do the menu things if i have time
- Pikkewaan
-
Scratcher
100+ posts
"Little Woods" Collaboration
Because it's my signature, most forum posters have one.Ok! Let's work hard!Yeah!
btw hy do you always have COOL!! under your message?
- iiucandyfloss
-
Scratcher
1000+ posts
"Little Woods" Collaboration
Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
Last edited by iiucandyfloss (Aug. 12, 2024 10:39:17)
- Cherrystack
-
Scratcher
44 posts
"Little Woods" Collaboration
how big are you planning to make this game?big………
- Cherrystack
-
Scratcher
44 posts
"Little Woods" Collaboration
Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
- Pikkewaan
-
Scratcher
100+ posts
"Little Woods" Collaboration
Just say thanks, but no thanks…Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
- Cherrystack
-
Scratcher
44 posts
"Little Woods" Collaboration
that was simple enough XDJust say thanks, but no thanks…Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
- Pikkewaan
-
Scratcher
100+ posts
"Little Woods" Collaboration
I know! lol!that was simple enough XDJust say thanks, but no thanks…Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
- Pikkewaan
-
Scratcher
100+ posts
"Little Woods" Collaboration
They actually moved it… now you have to make another one…that was simple enough XDJust say thanks, but no thanks…Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
- Cherrystack
-
Scratcher
44 posts
"Little Woods" Collaboration
oof, ig here : https://scratch.mit.edu/discuss/topic/774951/They actually moved it… now you have to make another one…that was simple enough XDJust say thanks, but no thanks…Hiya! Collaborations are great ways to get to know other Scratchers and make interesting projects, bond with other people and, most importantly, have fun!bruh ur confused it is a request to find people and make them *HELP* on my project , why ya have to be so “ruleish”
However, this is the Requests forum, which is designed for shops, federations, Scratch businesses, and requests for people to help with a project (not to fix bugs, which is what HwS is for, but to make code, or voice act, etc.) Next time, remember to post in the Collaboration forum for these, not any other one.
Oh, and don't post this topic again in the Collaborations forum, I'll just report this to be moved : )
Thanks,
Candy / @astro-peach / @crxmestriies-
Edit: Try split up long posts for collabs into different parts, it's more appealing to the eye than scrolling for a long time in my opinion
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