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- amoni7978934
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Scratcher
31 posts
Days since 2000
I've seen a bunch of people using days since 2000 in a lot of things, like AYS engines as an example. How is this block actually useful in projects?
I've been wondering this for a while.
I've been wondering this for a while.
- astro-peach
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Scratcher
100+ posts
Days since 2000
There are countdown projects, usually made for the New Year. That is one use for the
(days since 2000)block.
- RethinkingVoxels
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Scratcher
1000+ posts
Days since 2000
It can tell the exact number of days (to the milliseconds) since 2000. It's the most accurate time, running off servers and not the client, which can be used as a accurate measurement of time. It can also be used for FPS counters
- amoni7978934
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Scratcher
31 posts
Days since 2000
It can tell the exact number of days (to the milliseconds) since 2000. It's the most accurate time, running off servers and not the client, which can be used as a accurate measurement of time. It can also be used for FPS countersHow can it be used for FPS?
- BigNate469
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Scratcher
1000+ posts
Days since 2000
Frames per second is a measure of how many times a frame is drawn in a second. Since theIt can tell the exact number of days (to the milliseconds) since 2000. It's the most accurate time, running off servers and not the client, which can be used as a accurate measurement of time. It can also be used for FPS countersHow can it be used for FPS?
(timer)block lags with the project, the days since 2000 is the most accurate way of telling time. So, bumping up the frame count every time a new frame is drawn (you can make a project not draw new frames by not using certain blocks, such as the wait () seconds block, that re-render everything, and by using custom blocks set to run without screen refresh), and only updating the frame at a certain point in time, or detecting when it's updated (not sure if that's even possible un Scratch, but I'm not not considering it), and comparing what the days since 2000 says since the last time you did it can yield, with some math, a framerate.
Check out the Scratch Wiki article on framerate for more info.
Last edited by BigNate469 (June 7, 2024 16:51:07)
- ajskateboarder
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Scratcher
1000+ posts
Days since 2000
I've seen a bunch of people using days since 2000 in a lot of things, like AYS engines as an example. How is this block actually useful in projects?Unlike the (current [whatever]) block which uses the timezone of the user running the project, the days since 2000 block returns the days using the GMT/UTC timezone
Last edited by ajskateboarder (June 7, 2024 17:50:54)
- BigNate469
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Scratcher
1000+ posts
Days since 2000
I honestly forgot about that…I've seen a bunch of people using days since 2000 in a lot of things, like AYS engines as an example. How is this block actually useful in projects?Unlike the (current [whatever]) block which uses the timezone of the user running the project, the days since 2000 block returns the days using the GMT/UTC timezone
But that allows one to detect your timezones by comparing it to the
(current [ v])block.
- WallydogChoppychop
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Scratcher
500+ posts
Days since 2000
It can also be used to sync a moving platform in a multiplayer game.
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