Discuss Scratch

IntrovertKing
Scratcher
45 posts

Neural Network - HOW

I'm not exactly good at neutral networks or training AI, so I am here to ask how I could make one from scratch *WITHOUT* any hacked blocks or turbowarp. I've seen some do it, but I kinda want to try it out, and want a tutorial! Thanks
BetaBuilds
Scratcher
12 posts

Neural Network - HOW

What do you want to use if for, if for anything, because depending on the use, you might be better off making a different type of AI, like with pathfinding.
IntrovertKing
Scratcher
45 posts

Neural Network - HOW

BetaBuilds wrote:

What do you want to use if for, if for anything, because depending on the use, you might be better off making a different type of AI, like with pathfinding.
It doesn't matter what kind. I want the Neural Network be able to be trained and adapt to any game I make it for.
-stxllxr
New Scratcher
100+ posts

Neural Network - HOW

It really depends on your level of coding. There's no set tutorial on how to make a neural network in scratch, but you can watch videos like this one to better understand how they work, and eventually learn how to translate the ideas on how it work into scratch code.

Alternatively, if there are projects out there, you can look at other people's code to see how they managed to get their neural networks to work, and you can use or study and learn how to create on of your own, crediting them of course if you end up using some of their code.

Edit: link didn't work: https://www.youtube.com/watch?v=hfMk-kjRv4c

Last edited by -stxllxr (April 12, 2024 02:39:32)

FunEMD
Scratcher
23 posts

Neural Network - HOW

I always used
when green flag clicked
forever
if <(answer) = [hello]> then
say [Hello?]
end
end
HOWEVER, this is inefficient and is simply a knowledge tree. I saw this post because I want to
create a generative AI. I assume this can start it.
when green flag clicked
ask [] and wait
repeat (length of (answer))
end
set [index v] to [1]
add (item (index) of [words v] :: list) to [list v]
or something like that. Eventually it goes into a neural network and it could use some improvement.
AyaProduction
Scratcher
39 posts

Neural Network - HOW

IntrovertKing wrote:

BetaBuilds wrote:

What do you want to use if for, if for anything, because depending on the use, you might be better off making a different type of AI, like with pathfinding.
It doesn't matter what kind. I want the Neural Network be able to be trained and adapt to any game I make it for.
i know how to make pathfinding,chatbot,following ai's
none
THEIMPORTANT
Scratcher
1000+ posts

Neural Network - HOW

You actually need to think of what kind of AI it is because an image AI and a text generation AI are vastly different

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