Discuss Scratch

NotK3ndricAlt
Scratcher
1000+ posts

(open this topic to read) topic closed.

dude, I’m not mainly active on scratch anymore, and you guys have been complaining about the problems about this block ALL THIS TIME?

anyways, this topic was posted on February this year, it’s now September. (time does fly real fast) and we have broadcasts to do this block. yes, a run green flag block would be easier but people are complaining about the problems.

please stop, this topic was made 8 months ago and im not even a teenager yet.

PLEASE STOP.

- Thanks, NotK3ndricAkt

Last edited by NotK3ndricAlt (Sept. 10, 2024 16:31:44)

chippysmall4
Scratcher
1000+ posts

(open this topic to read) topic closed.

NotK3ndricAlt wrote:

Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:
run @greenFlag :: events
No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This]
And This Could Cause Many Bugs.
NotK3ndricAlt
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

NotK3ndricAlt wrote:

Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:
run @greenFlag :: events
No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This]
And This Could Cause Many Bugs.
Workarounds? Did you know the move () steps block had a workaround and was still added?
chippysmall4
Scratcher
1000+ posts

(open this topic to read) topic closed.

NotK3ndricAlt wrote:

chippysmall4 wrote:

NotK3ndricAlt wrote:

Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:
run @greenFlag :: events
No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This]
And This Could Cause Many Bugs.
Workarounds? Did you know the move () steps block had a workaround and was still added?

chippysmall4 wrote:

And This Could Cause Many Bugs.

Last edited by chippysmall4 (Feb. 13, 2024 12:49:02)

NotK3ndricAlt
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

NotK3ndricAlt wrote:

chippysmall4 wrote:

NotK3ndricAlt wrote:

Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:
run @greenFlag :: events
No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This]
And This Could Cause Many Bugs.
Workarounds? Did you know the move () steps block had a workaround and was still added?

chippysmall4 wrote:

And This Could Cause Many Bugs.
What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?
chippysmall4
Scratcher
1000+ posts

(open this topic to read) topic closed.

NotK3ndricAlt wrote:

-snip-
What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?
when green flag clicked
run @greenFlag ::events
This Is One Bug

Last edited by chippysmall4 (Feb. 13, 2024 12:54:07)

hydrofungus
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

NotK3ndricAlt wrote:

-snip-
What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?
when green flag clicked
run @greenFlag ::events
This Is One Bug
Name another, since you said there are many
catdogdonkey
Scratcher
14 posts

(open this topic to read) topic closed.

NotK3ndricAlt wrote:

chippysmall4 wrote:

NotK3ndricAlt wrote:

Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:
run @greenFlag :: events
No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This]
And This Could Cause Many Bugs.
Workarounds? Did you know the move () steps block had a workaround and was still added?
Yes, that may have happened, but that was because they were hard workarounds involving math, and the majority of scratchers haven't reached that level of math. Just like the Forever If <> block, because it was confusing many scratchers. Broadcast are made to be able to be a substitute for the when green flag block, as you can run it, and it's super easy to do so. Put the code under the when green flag clicked block under your broadcast block, and when something happens broadcast that message. It's an easy workaround, just like the forever if.
chippysmall4
Scratcher
1000+ posts

(open this topic to read) topic closed.

hydrofungus wrote:

chippysmall4 wrote:

NotK3ndricAlt wrote:

-snip-
What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?
when green flag clicked
run @greenFlag ::events
This Is One Bug
Name another, since you said there are many
when green flag clicked
create clone of [myself v]

when I start as a clone
run @greenFlag ::events
NotK3ndricAlt
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

-snip-
But…
when green flag clicked
create clone of [myself v]
when I start as a clone
run @greenFlag :: events
delete this clone
chippysmall4
Scratcher
1000+ posts

(open this topic to read) topic closed.

List Of Potential Bugs
1.
when green flag clicked
run @greenFlag ::events
2.
when green flag clicked
create clone of [myself v]

when I start as a clone
run @greenFlag ::events
3.
when green flag clicked
create clone of [myself v]

when I start as a clone
run @greenFlag ::events
delete this clone

Last edited by chippysmall4 (Feb. 13, 2024 13:04:12)

TheEpikGamer211
Scratcher
1000+ posts

(open this topic to read) topic closed.

when green flag clicked
run @greenFlag ::events
new version of
when green flag clicked
forever
create clone of [ v]
delete this clone
end
hydrofungus
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

-bug blocks snip-
This is basically 1 bug
Is there any beside the “green flag then green flag” bug?
Malicondi
Scratcher
1000+ posts

(open this topic to read) topic closed.


chippysmall4 wrote:

snip
this applies for pretty much everything, broadcasts clones custom blocks etc, not exactly a bug.
when gf clicked
custom block :: custom blocks

define custom block
. . .
custom block :: custom blocks

when i receive [broadcast v]
. . .
broadcast [broadcast v]

Last edited by Malicondi (Feb. 13, 2024 13:17:13)

Xzillox
Scratcher
1000+ posts

(open this topic to read) topic closed.

chippysmall4 wrote:

List of Potential Bugs
-snip-
these aren't bugs, just ways of abusing the block. these problems already exist, so these “bugs” don't really make much of a difference.
A-MARIO-PLAYER
Scratcher
1000+ posts

(open this topic to read) topic closed.

The only reason this post is here is because it was merged from a duplicate that google search didn't catch (I think), please don't ask why i posted this.

This is inspired by Scratch 0.x (because the green flag didn't exist, and you had two wave blocks instead) and a Scratch mod related to a species of flightless birds.

click @greenFlag :: events

This block basically emulates clicking the green flag. E.g.

when [space v] key pressed
click @greenFlag :: events

when green flag clicked
turn cw (22.5) degrees

It could be used for restarting if the player makes a mistake.

Other versions:
click @greenFlag :: sensing // Sensing category

click @greenFlag :: control // Control category

click @greenFlag :: events cap // Cap

run @greenFlag :: events // Alternative name

Whaddya think? (no, this isn't a secret trick to do blockspam.)

Last edited by A-MARIO-PLAYER (Sept. 10, 2024 15:54:19)

endyourenite
Scratcher
100+ posts

(open this topic to read) topic closed.

A-MARIO-PLAYER wrote:

This is inspired by Scratch 0.x and several Scratch mods.

click @greenFlag :: events

This block basically emulates clicking the green flag. E.g.

when [space v] key pressed
click @greenFlag :: events

when green flag clicked
turn cw (22.5) degrees

It could be used for restarting if the player makes a mistake.
no point, they can simply click green flag.
A-MARIO-PLAYER
Scratcher
1000+ posts

(open this topic to read) topic closed.

endyourenite wrote:

A-MARIO-PLAYER wrote:

This is inspired by Scratch 0.x and several Scratch mods.

click @greenFlag :: events

This block basically emulates clicking the green flag. E.g.

when [space v] key pressed
click @greenFlag :: events

when green flag clicked
turn cw (22.5) degrees

It could be used for restarting if the player makes a mistake.
no point, they can simply click green flag.
But what if a cloud project fails to connect and it already got far in the init process to break if it goes back to the main menu?

(also remember broadcasts exist)

Last edited by A-MARIO-PLAYER (Aug. 2, 2024 19:27:21)

ThisIsTemp1
Scratcher
1000+ posts

(open this topic to read) topic closed.

There is a workaround

when [space v] key pressed
broadcast [clicked v]

when I receive [clicked v]
whatever you want to do :: custom blcoks
A-MARIO-PLAYER
Scratcher
1000+ posts

(open this topic to read) topic closed.

ThisIsTemp1 wrote:

There is a workaround

when [space v] key pressed
broadcast [clicked v]

when I receive [clicked v]
whatever you want to do :: custom blcoks
Ikr, but some newbies may not understand what broadcats are.

Powered by DjangoBB