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- NotK3ndricAlt
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1000+ posts
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dude, I’m not mainly active on scratch anymore, and you guys have been complaining about the problems about this block ALL THIS TIME?
anyways, this topic was posted on February this year, it’s now September. (time does fly real fast) and we have broadcasts to do this block. yes, a run green flag block would be easier but people are complaining about the problems.
please stop, this topic was made 8 months ago and im not even a teenager yet.
PLEASE STOP.
- Thanks, NotK3ndricAkt
anyways, this topic was posted on February this year, it’s now September. (time does fly real fast) and we have broadcasts to do this block. yes, a run green flag block would be easier but people are complaining about the problems.
please stop, this topic was made 8 months ago and im not even a teenager yet.
PLEASE STOP.
- Thanks, NotK3ndricAkt
Last edited by NotK3ndricAlt (Sept. 10, 2024 16:31:44)
- chippysmall4
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1000+ posts
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No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This] Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:run @greenFlag :: events
And This Could Cause Many Bugs.
- NotK3ndricAlt
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1000+ posts
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Workarounds? Did you know the move () steps block had a workaround and was still added?No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This] Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:run @greenFlag :: events
And This Could Cause Many Bugs.
- chippysmall4
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1000+ posts
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Workarounds? Did you know the move () steps block had a workaround and was still added?No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This] Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:run @greenFlag :: events
And This Could Cause Many Bugs.
And This Could Cause Many Bugs.
Last edited by chippysmall4 (Feb. 13, 2024 12:49:02)
- NotK3ndricAlt
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1000+ posts
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What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?Workarounds? Did you know the move () steps block had a workaround and was still added?No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This] Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:run @greenFlag :: events
And This Could Cause Many Bugs.And This Could Cause Many Bugs.
- chippysmall4
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1000+ posts
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-snip-
What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?
when green flag clickedThis Is One Bug
run @greenFlag ::events
Last edited by chippysmall4 (Feb. 13, 2024 12:54:07)
- hydrofungus
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1000+ posts
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Name another, since you said there are many-snip-What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?when green flag clickedThis Is One Bug
run @greenFlag ::events
- catdogdonkey
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14 posts
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Yes, that may have happened, but that was because they were hard workarounds involving math, and the majority of scratchers haven't reached that level of math. Just like the Forever If <> block, because it was confusing many scratchers. Broadcast are made to be able to be a substitute for the when green flag block, as you can run it, and it's super easy to do so. Put the code under the when green flag clicked block under your broadcast block, and when something happens broadcast that message. It's an easy workaround, just like the forever if.Workarounds? Did you know the move () steps block had a workaround and was still added?No Support. There Is An Easy Workaround Using Broadcasts [Check My Signature For An Example Of This] Name: Run Green Flag
Description: Runs the project as if you clicked
Category: Events
One use of it: “Try Again” buttons in games
What it looks like:run @greenFlag :: events
And This Could Cause Many Bugs.
- chippysmall4
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1000+ posts
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Name another, since you said there are many-snip-What bugs? The When Green Flag Clicked block doesn’t have that much bugs, so how would that cause bugs?when green flag clickedThis Is One Bug
run @greenFlag ::events
when green flag clicked
create clone of [myself v]
when I start as a clone
run @greenFlag ::events
- NotK3ndricAlt
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1000+ posts
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But… -snip-
when green flag clicked
create clone of [myself v]
when I start as a clone
run @greenFlag :: events
delete this clone
- chippysmall4
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1000+ posts
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List Of Potential Bugs
1.
1.
when green flag clicked2.
run @greenFlag ::events
when green flag clicked3.
create clone of [myself v]
when I start as a clone
run @greenFlag ::events
when green flag clicked
create clone of [myself v]
when I start as a clone
run @greenFlag ::events
delete this clone
Last edited by chippysmall4 (Feb. 13, 2024 13:04:12)
- TheEpikGamer211
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1000+ posts
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when green flag clickednew version of
run @greenFlag ::events
when green flag clicked
forever
create clone of [ v]
delete this clone
end
- hydrofungus
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1000+ posts
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This is basically 1 bug -bug blocks snip-
Is there any beside the “green flag then green flag” bug?
- Malicondi
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1000+ posts
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this applies for pretty much everything, broadcasts clones custom blocks etc, not exactly a bug. snip
when gf clicked
custom block :: custom blocks
define custom block
. . .
custom block :: custom blocks
when i receive [broadcast v]
. . .
broadcast [broadcast v]
Last edited by Malicondi (Feb. 13, 2024 13:17:13)
- Xzillox
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1000+ posts
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these aren't bugs, just ways of abusing the block. these problems already exist, so these “bugs” don't really make much of a difference. List of Potential Bugs
-snip-
- A-MARIO-PLAYER
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1000+ posts
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The only reason this post is here is because it was merged from a duplicate that google search didn't catch (I think), please don't ask why i posted this.
This is inspired by Scratch 0.x (because the green flag didn't exist, and you had two wave blocks instead) and a Scratch mod related to a species of flightless birds.
This block basically emulates clicking the green flag. E.g.
It could be used for restarting if the player makes a mistake.
Other versions:
Whaddya think? (no, this isn't a secret trick to do blockspam.)
This is inspired by Scratch 0.x (because the green flag didn't exist, and you had two wave blocks instead) and a Scratch mod related to a species of flightless birds.
click @greenFlag :: events
This block basically emulates clicking the green flag. E.g.
when [space v] key pressed
click @greenFlag :: events
when green flag clicked
turn cw (22.5) degrees
It could be used for restarting if the player makes a mistake.
Other versions:
click @greenFlag :: sensing // Sensing category
click @greenFlag :: control // Control category
click @greenFlag :: events cap // Cap
run @greenFlag :: events // Alternative name
Whaddya think? (no, this isn't a secret trick to do blockspam.)
Last edited by A-MARIO-PLAYER (Sept. 10, 2024 15:54:19)
- endyourenite
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100+ posts
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no point, they can simply click green flag. This is inspired by Scratch 0.x and several Scratch mods.click @greenFlag :: events
This block basically emulates clicking the green flag. E.g.when [space v] key pressed
click @greenFlag :: events
when green flag clicked
turn cw (22.5) degrees
It could be used for restarting if the player makes a mistake.
- A-MARIO-PLAYER
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1000+ posts
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But what if a cloud project fails to connect and it already got far in the init process to break if it goes back to the main menu?no point, they can simply click green flag. This is inspired by Scratch 0.x and several Scratch mods.click @greenFlag :: events
This block basically emulates clicking the green flag. E.g.when [space v] key pressed
click @greenFlag :: events
when green flag clicked
turn cw (22.5) degrees
It could be used for restarting if the player makes a mistake.
(also remember broadcasts exist)
Last edited by A-MARIO-PLAYER (Aug. 2, 2024 19:27:21)
- ThisIsTemp1
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1000+ posts
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There is a workaround
when [space v] key pressed
broadcast [clicked v]
when I receive [clicked v]
whatever you want to do :: custom blcoks
- A-MARIO-PLAYER
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1000+ posts
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Ikr, but some newbies may not understand what broadcats are. There is a workaroundwhen [space v] key pressed
broadcast [clicked v]
when I receive [clicked v]
whatever you want to do :: custom blcoks
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