Discuss Scratch

DonkeyBonkJr
Scratcher
19 posts

Follow Path Block

Here's a good idea. I feel like Scratch needs a new block, so I made an idea! To make a path for the sprite, just draw a path on the big rectangle at the bottom. It's just that simple! I drew a picture to illustrate this block.

Inspirations:
The glide block
“pizza tower scream meme template” by @FireMayro

when green flag clicked
forever
have an awesome day
end
Za-Chary
Scratcher
1000+ posts

Follow Path Block

This is a very interesting new type of block that I've never seen suggested before. Is this “tall” block the best way to display it? Or would something like the following be better, where if you click on the first empty input, a speech bubble comes out that you can draw on?

follow path () for () secs :: motion
DonkeyBonkJr
Scratcher
19 posts

Follow Path Block

Za-Chary wrote:

This is a very interesting new type of block that I've never seen suggested before. Is this “tall” block the best way to display it? Or would something like the following be better, where if you click on the first empty input, a speech bubble comes out that you can draw on?

follow path () for () secs :: motion
I think the tall block is fine.
Edit: Also, I don't think that's how speech bubbles work.

Last edited by DonkeyBonkJr (July 11, 2023 03:04:15)

The_Game_
Scratcher
1000+ posts

Follow Path Block

DonkeyBonkJr wrote:

Za-Chary wrote:

This is a very interesting new type of block that I've never seen suggested before. Is this “tall” block the best way to display it? Or would something like the following be better, where if you click on the first empty input, a speech bubble comes out that you can draw on?

follow path () for () secs :: motion
I think the tall block is fine.
Edit: Also, I don't think that's how speech bubbles work.
The tall block seems like it would take up an unnecessary amount of space. A dropdown would be much more compact.
Also, I don't think this should work exactly like the glide block. Detecting things with this would be very useful.

Last edited by The_Game_ (July 11, 2023 03:09:18)

Za-Chary
Scratcher
1000+ posts

Follow Path Block

The_Game_ wrote:

The tall block seems like it would take up an unnecessary amount of space. A dropdown would be much more compact.
The only problem I really have with the dropdown is that, what if you want to check what path you drew? And then what do you do if you want to re-draw that path?

The_Game_ wrote:

Also, I don't think this should work exactly like the glide block. Detecting things with this would be very useful.
In what way? What do you think it should do?

Last edited by Za-Chary (July 11, 2023 03:10:22)

The_Game_
Scratcher
1000+ posts

Follow Path Block

Za-Chary wrote:

The_Game_ wrote:

The tall block seems like it would take up an unnecessary amount of space. A dropdown would be much more compact.
The only problem I really have with the dropdown is that, what if you want to check what path you drew? And then what do you do if you want to re-draw that path?
Hmmm, maybe it could have an undo and eraser?

Edit: replied too fast and didn't see the edit.
I mean it like using the “go to pos” blocks as a base for how it moves in order to allow it to be detectable with sensing blocks. Last time I checked, sensing blocks didn't work with glide. Nevermind I lack braincells.

Last edited by The_Game_ (July 11, 2023 03:21:04)

DonkeyBonkJr
Scratcher
19 posts

Follow Path Block

Alright guys, here's a compact version. Do you like it?

Scratchdev57
Scratcher
100+ posts

Follow Path Block

DonkeyBonkJr wrote:

Alright guys, here's a compact version. Do you like it?

Yeah, that's better!

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