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- » how do I make the objects detect what room they're in, and appear/disappear accordingly?
- Gamergalaxy689
-
Scratcher
100+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
https://scratch.mit.edu/projects/800359448/editor/
in this game, I need to make another room (on the right side of the starter room). the thing is, all the objects from the starting room are still in the next room. I want them to disappear when if
in this game, I need to make another room (on the right side of the starter room). the thing is, all the objects from the starting room are still in the next room. I want them to disappear when if
<not <(rooms) = [your office]>>and appear if
<(rooms) = [your office]>how do I manage this?
- ProjectRayfield
-
New Scratcher
7 posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
https://scratch.mit.edu/projects/800359448/editor/
in this game, I need to make another room (on the right side of the starter room). the thing is, all the objects from the starting room are still in the next room. I want them to disappear when if<not <(rooms) = [your office]>>and appear if<(rooms) = [your office]>how do I manage this?
when green flag clicked
forever
if <(backdrop #) = [1]> then
show
end
if <(backdrop #) = [2]> then
hide
end
end
Hope this helps!
- Sboosh_Kaboosh
-
Scratcher
100+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
when green flag clicked
forever
if <(rooms) = [your office]> then
show
else
hide
end
end
This should work!

- Gamergalaxy689
-
Scratcher
100+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
the thing is, there's a desk that blows up and hides itself. with that script, it would still show itself even though it' supposed to be gone.
thanks for the advice (it works for 99% of the objects!)
thanks for the advice (it works for 99% of the objects!)
- medians
-
Scratcher
1000+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
the thing is, there's a desk that blows up and hides itself. with that script, it would still show itself even though it' supposed to be gone.Then you could just do this:
thanks for the advice (it works for 99% of the objects!)

- mmhmBeans
-
Scratcher
500+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
It uses an extra variable. You can make a blank costume and switch to it after the table explodes. Or you could put “hide” and then “stop this script”.the thing is, there's a desk that blows up and hides itself. with that script, it would still show itself even though it' supposed to be gone.Then you could just do this:
thanks for the advice (it works for 99% of the objects!)
snip
- medians
-
Scratcher
1000+ posts
how do I make the objects detect what room they're in, and appear/disappear accordingly?
That too. Though at least it isn’t as bad as that one project..It uses an extra variable. You can make a blank costume and switch to it after the table explodes. Or you could put “hide” and then “stop this script”.the thing is, there's a desk that blows up and hides itself. with that script, it would still show itself even though it' supposed to be gone.Then you could just do this:
thanks for the advice (it works for 99% of the objects!)
snip
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