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- Gamer_Logan819
-
Scratcher
1000+ posts
Bring Sprite blocks
Ok so I know you could just do
But what if you wanted to do it with clones?
You couldn’t do it with clones. You’d need to have a new block.
So as an example, you want a clone to generate a projectile. Let’s say these clones pop out at random times
With our new block, we could do this:
And in a new sprite
Every other method is too complicated for new scratchers, so don’t give me some super complicated workaround.
when I receive [ v]
go to [ v]
But what if you wanted to do it with clones?
You couldn’t do it with clones. You’d need to have a new block.
So as an example, you want a clone to generate a projectile. Let’s say these clones pop out at random times
With our new block, we could do this:
when I start as a clone
…
broadcast [ v]
teleport sprite [ v] to me
And in a new sprite
when I receive [ v]
create clone of [myself v]
when I start as a clone
…
Every other method is too complicated for new scratchers, so don’t give me some super complicated workaround.
- psaad
-
Scratcher
100+ posts
Bring Sprite blocks
A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.
- medians
-
Scratcher
1000+ posts
Bring Sprite blocks
A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.You can do that like this:

Make sure it's for this sprite only
- Gamer_Logan819
-
Scratcher
1000+ posts
Bring Sprite blocks
A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.
Not simple with multiple clones. It you wanted 20+ clones it’d get out of hand fast
- chriscreators14
-
Scratcher
500+ posts
Bring Sprite blocks
You can’t create 301 clones. Also, use a list.A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.
Not simple with multiple clones. It you wanted 20+ clones it’d get out of hand fast
- medians
-
Scratcher
1000+ posts
Bring Sprite blocks
..FunnyYou can’t create 301 clones. Also, use a list.A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.
Not simple with multiple clones. It you wanted 20+ clones it’d get out of hand fast

Also yeah, clone id with a list of the positions of all clones (up to 300/301).
- Gamer_Logan819
-
Scratcher
1000+ posts
Bring Sprite blocks
You can’t create 301 clones. Also, use a list.A very simple workaround, is to save the clone's x and y positions and use the go to block, nothing is complicated.
Not simple with multiple clones. It you wanted 20+ clones it’d get out of hand fast
Lists are hard to read with code when it comes to coordinates. The point of the suggestion is to SIMPLIFY the coding.
I never said you needed to create 301 clones, I said 20+
- psaad
-
Scratcher
100+ posts
Bring Sprite blocks
Lists are hard to read with code when it comes to coordinates. The point of the suggestion is to SIMPLIFY the coding.Where's the hard?
- cookieclickerer33
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Scratcher
1000+ posts
Bring Sprite blocks
If you have 200 clones that 400 list items, one for each clones x, and one for each clones yLists are hard to read with code when it comes to coordinates. The point of the suggestion is to SIMPLIFY the coding.Where's the hard?
- psaad
-
Scratcher
100+ posts
Bring Sprite blocks
If you have 200 clones that 400 list items, one for each clones x, and one for each clones yWhy not use separate lists?
- cookieclickerer33
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Scratcher
1000+ posts
Bring Sprite blocks
I’m going to assume you don’t mean 1 list for each cloneIf you have 200 clones that 400 list items, one for each clones x, and one for each clones yWhy not use separate lists?
What do you mean
- Gamer_Logan819
-
Scratcher
1000+ posts
Bring Sprite blocks
What do you meanA list for X, and another for Y.
Won’t work. IDing clones doesn’t exist.
- Gamer_Logan819
-
Scratcher
1000+ posts
Bring Sprite blocks
Lists are hard to read with code when it comes to coordinates. The point of the suggestion is to SIMPLIFY the coding.Where's the hard?
You have to do a whole bunch of coding to get it to read lists and pinpoint which coordinates it is to go to.
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