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- » More clones than usual created when broadcast is received [RESOLVED]
- -Valtren-
- Scratcher
1000+ posts
More clones than usual created when broadcast is received [RESOLVED]
My browser / operating system: MacOS Macintosh X 10.15.7, Opera 93.0.0.0, No Flash versions detected
Whenever I spawn clones from a broadcast, more are created than they are supposed to.
Steps to recreate: construct the below scripts:
when you click the broadcast once, my variable will be four, but when you click it twice, my variable will be 20. I tested this both on opera and safari.
here's another test using turbowarp's clone counter:
Whenever I spawn clones from a broadcast, more are created than they are supposed to.
Steps to recreate: construct the below scripts:
when you click the broadcast once, my variable will be four, but when you click it twice, my variable will be 20. I tested this both on opera and safari.
here's another test using turbowarp's clone counter:
Last edited by -Valtren- (Jan. 4, 2023 05:38:08)
- Monty017
- Scratcher
71 posts
More clones than usual created when broadcast is received [RESOLVED]
Create the clones on another sprite or on the stage.
when I receive [whatever v]
create clone of [other sprite v]
On the other sprite that you want the clones to spawn from...
when I start as a clone
change [my variable v] by (1)
Last edited by Monty017 (Jan. 4, 2023 05:14:26)
- SidewaysCoder
- Scratcher
500+ posts
More clones than usual created when broadcast is received [RESOLVED]
I believe that this is a programming error. The four clones, including the main sprite itself, are each getting the broadcast to make four more clones. That explains the 4 to 24 clones: 4 (original clones) + 4 (clones created from parent sprite) + 4 (each of the 4 clones makes 4 clones) + 4 + 4 + 4 = 24.
One way you can solve this is by using these scripts instead, which will check if the sprite is a clone, and if so, to not clone itself:
One way you can solve this is by using these scripts instead, which will check if the sprite is a clone, and if so, to not clone itself:
when I receive [message1 v]The “am I a clone?” variable should be “for this sprite only”.
if <(am I a clone?) = (0)> then
create clone of [myself v]
create clone of [myself v]
create clone of [myself v]
create clone of [myself v]
when I start as a clone
set [am I a clone? v] to (1)
change [my variable v] by (1)
when green flag clicked
set [am I a clone? v] to (0)
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