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HenryCoolKid33
Scratcher
100+ posts

I need help on a game.

Hey! I am currently updating a tower defense game I am currently working on. The health system is different from other tower defense games for the enemy. The health is based on costumes. Like 5 costumes = 5 Health. But each time it gets hit, it emits a effect, which is an animation. So I needed help on towers damaging the enemy by huge damage. Like enemy got hit by a spear and it skipped 2 costumes and resume to costume #1. Thank you very much!]

Also heres the link of my game, so you know where to look and how to implant it: Game

Last edited by HenryCoolKid33 (Sept. 8, 2022 00:36:29)

legendary34678
Scratcher
1000+ posts

I need help on a game.

Hello! Assuming you have your costumes in order (costume 1 is right before costume 2 and so on) you can do this:

when damaged :: events //Whatever hat block you use to detect damage
if <touching [spear v]?> then
switch costume to ((costume #) - (2))
...
else
if <touching [ v]?> then
...
end
end
HenryCoolKid33
Scratcher
100+ posts

I need help on a game.

Hey, I am kind of confused where to place it. Can you tell me where to place it? Thank you very much!
legendary34678
Scratcher
1000+ posts

I need help on a game.

Your project is super big, so I didn't take a look at your code. But you could always check what damaged the bloon (with a super big if loop) and then change costumes the corresponding number of times.
HenryCoolKid33
Scratcher
100+ posts

I need help on a game.

This code looks big, do you know where to place it?

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