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Periodic_Videos
Scratcher
41 posts

Amogus "particles"

I just made some particles for my new game about amogus, but somehow when I tried to start the game the particles don't disappear. I've tried all ways I could think of but still can't fix it. Here's a link: https://turbowarp.org/711724041
Thanks for your helpful response!
- Periodic_Videos

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Kiska-7275
Scratcher
1000+ posts

Amogus "particles"

instead of using
when I start as a clone
if <(game started) = [yes]> then
...
end
you should use
when I start as a clone
wait until <(game started) = [yes]>
...
explanation:
if you use the
if <(game started) = [yes]> then
...
end
it only checks if the game has started once
edit: wow 1000th post

Last edited by Kiska-7275 (July 5, 2022 09:39:27)



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1000th post
Periodic_Videos
Scratcher
41 posts

Amogus "particles"

Kiska-7275 wrote:

instead of using
when I start as a clone
if <(game started) = [yes]> then
...
end
you should use
when I start as a clone
wait until <(game started) = [yes]>
...
explanation:
if you use the
if <(game started) = [yes]> then
...
end
it only checks if the game has started once
Thanks! I'll apply it to see if it works

Please check out my profile! At there I make games, animations, …

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