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ThatDevXD
Scratcher
3 posts

How Do I Make an RNG (Random Number Generator)?

For my game, I want to make a RNG and a sprite for each number, for example: I pick the
(pick random (1) to (10))
and for each number there is a sprite. Which ever number it chooses, for example: 7. How can I make it to where sprite 7 to appear after the generator chose 7?

Thanks, XD.
awesome-llama
Scratcher
1000+ posts

How Do I Make an RNG (Random Number Generator)?

You could store the result in a variable and get the other sprites to check if that variable matches them.

set [result v] to (pick random (1) to (10))
broadcast [chosen number v]

// in other sprites:
when I receive [chosen number v]
if <(result) = [1]> then // put the sprite's number here
show
end
musicROCKS013
Scratcher
1000+ posts

How Do I Make an RNG (Random Number Generator)?

You could also do this:
broadcast (join [Random message] (pick random (1) to (10)))
WillGaming123
Scratcher
16 posts

How Do I Make an RNG (Random Number Generator)?

Try
set [value] to (pick random (1) to (10))
Next you can have a sprite with the costumes from 1 to 9 being named the didget and use
switch costume to (value)
That will use the costume! hope this helped

Last edited by WillGaming123 (June 28, 2022 08:08:36)

park_tr
Scratcher
36 posts

How Do I Make an RNG (Random Number Generator)?

I decided to do this for a burping:
when I receive [ burp chance]
if <(pick random (1) to (10)) = [1]> then
switch costume to [burp v]
wait (0.5) secs
switch costume to [cat v]
end

Last edited by park_tr (June 29, 2022 13:15:01)

feet_lol_pete
Scratcher
5 posts

How Do I Make an RNG (Random Number Generator)?

how do I make a high scorrrrrrrrrr
BigNate469
Scratcher
1000+ posts

How Do I Make an RNG (Random Number Generator)?

feet_lol_pete wrote:

how do I make a high scorrrrrrrrrr
1. Please don't necropost
2. Create your own topic. There's a button at the top right of the main Help with Scripts page.

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