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- MrBucket-Youtube
- Scratcher
79 posts
Wanting to make a fluid sim but...
Ok so heres the project https://scratch.mit.edu/projects/647056719/
whats happening is its drawing everything fine, but its lagging so much, and i have no other idea how to do it. please help me!
whats happening is its drawing everything fine, but its lagging so much, and i have no other idea how to do it. please help me!
- mistafl00py
- Scratcher
51 posts
Wanting to make a fluid sim but...
Is the “forever” block inside of your Fluid myBlock necessary? I removed it, and the drawing seems to work the same. The lag seems to be coming from the pen constantly drawing and erasing the water over and over.
- Grizzly_NightStalker
- Scratcher
92 posts
Wanting to make a fluid sim but...
Yeah, I also took out the forever loop from your Fluid Custom Block and it stopped lagging and kept working!
- Spentine
- Scratcher
1000+ posts
Wanting to make a fluid sim but...
Remember that the
Also learn about optimization, that's useful too.
set pen size to ()block exists.
Also learn about optimization, that's useful too.
- MrBucket-Youtube
- Scratcher
79 posts
Wanting to make a fluid sim but...
Fluid myBlock necessary? I removed it, and the drawing seems to work the same. The lag seems to be coming from the pen constantly drawing and erasing the water over and over.What i need to do is constantly draw a new one so i can add water effects. thats why i had the forever loop Is the “forever” block inside of your
- mistafl00py
- Scratcher
51 posts
Wanting to make a fluid sim but...
I assume you're wanting to make the water bob up and down, like waves? You could look for a more efficient solution, such as erasing top layers and adding top layers, so that you're redrawing a much smaller chunk every tick, or just using a larger pen size in general to reduce how much you redraw.
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