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- FinnTheCodingKing
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New Scratcher
3 posts
Game Stops when a certain message is broadcasted
Whenever the messages LVL! is broadcasted on my game, instead of going to the level, the game just stops. Any tips?
https://scratch.mit.edu/projects/643314777/editor/
theres the link to my game.
https://scratch.mit.edu/projects/643314777/editor/
theres the link to my game.
- CoolBoy4286
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Scratcher
100+ posts
Game Stops when a certain message is broadcasted
(#1)You need to put a forever loop around the script.
Whenever the messages LVL! is broadcasted on my game, instead of going to the level, the game just stops. Any tips?
https://scratch.mit.edu/projects/643314777/editor
theres the link to my game.

Last edited by CoolBoy4286 (Feb. 13, 2022 13:27:47)
- deck26
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Scratcher
1000+ posts
Game Stops when a certain message is broadcasted
You set DeleteAllClones to 1 so all clones in the project are deleted but thsoe are the only scripts running so the project stops.
Rather than foever loops checking the value of the variable it would be much better to just broadcast when you want clones to delete themselves. Those forever loops are needlessly checking the variable 30 times a second and every clone is running the script.
Rather than foever loops checking the value of the variable it would be much better to just broadcast when you want clones to delete themselves. Those forever loops are needlessly checking the variable 30 times a second and every clone is running the script.
- FinnTheCodingKing
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New Scratcher
3 posts
Game Stops when a certain message is broadcasted
Thanks CoolBoy4286.
deck26, how would I do that?
deck26, how would I do that?
- deck26
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Scratcher
1000+ posts
Game Stops when a certain message is broadcasted
Thanks CoolBoy4286.Instead of changing the variable just broadcast ‘delete clones’. Then
deck26, how would I do that?
when I receive [delete clones v]
delete this clone
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