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2ab_cos_theta
Scratcher
12 posts

I'm Making a Platformer and it's Not Hard Enough

Most of the levels in the game can be solved by merely holding down the up and right arrows. I'd like suggestions as to how to make a sufficiently difficult level. You can use lava, spikes, moving spikes, enemies etc.

if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
Hero_man_555
Scratcher
72 posts

I'm Making a Platformer and it's Not Hard Enough

you able to send over a link to the game?

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2ab_cos_theta
Scratcher
12 posts

I'm Making a Platformer and it's Not Hard Enough

https://scratch.mit.edu/projects/615756745/

if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
Hero_man_555
Scratcher
72 posts

I'm Making a Platformer and it's Not Hard Enough

Not entirely sure what you could do for a level besides making it extremely unfair. I'm not great at level design but if you wanted to make the game itself harder you could try making the controls more slippery. I'd also say that the game could use a bit more content or so, maybe try adding a couple new enemies or since your levels are short, maybe put em under a semi-strict time limit.

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2ab_cos_theta
Scratcher
12 posts

I'm Making a Platformer and it's Not Hard Enough

Thank you for your advice.

if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
LittleHeroFish
Scratcher
100+ posts

I'm Making a Platformer and it's Not Hard Enough

2ab_cos_theta wrote:

Thank you for your advice.
You could do precision, but not everyone likes it.

Beyond the Grave II is the best

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