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- 2ab_cos_theta
- Scratcher
12 posts
I'm Making a Platformer and it's Not Hard Enough
Most of the levels in the game can be solved by merely holding down the up and right arrows. I'd like suggestions as to how to make a sufficiently difficult level. You can use lava, spikes, moving spikes, enemies etc.
if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
- Hero_man_555
- Scratcher
72 posts
I'm Making a Platformer and it's Not Hard Enough
you able to send over a link to the game?
Gentlemen, THIS is a signature.
- 2ab_cos_theta
- Scratcher
12 posts
I'm Making a Platformer and it's Not Hard Enough
if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
- Hero_man_555
- Scratcher
72 posts
I'm Making a Platformer and it's Not Hard Enough
Not entirely sure what you could do for a level besides making it extremely unfair. I'm not great at level design but if you wanted to make the game itself harder you could try making the controls more slippery. I'd also say that the game could use a bit more content or so, maybe try adding a couple new enemies or since your levels are short, maybe put em under a semi-strict time limit.
Gentlemen, THIS is a signature.
- 2ab_cos_theta
- Scratcher
12 posts
I'm Making a Platformer and it's Not Hard Enough
Thank you for your advice.
if <(username) = [2ab_cos_theta]> then
set [isGeeky] to [true]
end
- LittleHeroFish
- Scratcher
100+ posts
I'm Making a Platformer and it's Not Hard Enough
You could do precision, but not everyone likes it. Thank you for your advice.
Beyond the Grave II is the best
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