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VKhoi2110
Scratcher
17 posts

Tile-scroll endless run (without barrier) (like edge://surf)

Hello, I just want to know how to generate a tile-scroll map (no barrier) for a endless run game. Can anyone help me, please.

Last edited by VKhoi2110 (Dec. 17, 2021 00:02:55)


3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end
-NeonLightning-
Scratcher
29 posts

Tile-scroll endless run (without barrier) (like edge://surf)

What do you mean?

Good luck Scratching!
helloworldbyeworld
Scratcher
1000+ posts

Tile-scroll endless run (without barrier) (like edge://surf)

If you want a simple scrolling background, this should do the trick:

https://scratch.mit.edu/projects/485684952/

Helloworldbyeworld | 1200+ posts
Have a great day
starkodderTest
Scratcher
27 posts

Tile-scroll endless run (without barrier) (like edge://surf)

Use modulo technic.
VKhoi2110
Scratcher
17 posts

Tile-scroll endless run (without barrier) (like edge://surf)

starkodderTest wrote:

Use modulo technic.
you mean the modulo technique

Last edited by VKhoi2110 (Dec. 17, 2021 00:24:30)


3x+1 problem:
set [x v] to (pick random (5) to (100000000000))
repeat until <[x] = [1]>
if <((x) mod (2)) = [1]> then
set [x v] to (((x) * (3)) + (1))
else
set [x v] to ((x) / (2))
end
end

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