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- JungleHornet
- Scratcher
5 posts
Gliding to my mouse
Is there a way to make a sprite glide to my mouse at a set speed until it gets to my mouse whenever I press space?
Check out my game, Surf.io! https://scratch.mit.edu/projects/597357239
- mrcreatorluigi
- Scratcher
1000+ posts
Gliding to my mouse
I think this script might work:
forever
if <key [space v] pressed?> then
glide () secs to [mouse pointer v]::motion
end
end
if i was in aladdin, my first wish would be to have infinite wishes, and use those infinite wishes for infinite wishes on each wish, rince and repeat
- JungleHornet
- Scratcher
5 posts
Gliding to my mouse
the problem with that is that would glide to my mouse over a second, going different speeds depending on how far away my mouse is. I want something to gile to my mouse at the same speed every time, regardless of how long it would take to get there. I think this script might work:forever
if <key [space v] pressed?> then
glide () secs to [mouse pointer v]::motion
end
end
Check out my game, Surf.io! https://scratch.mit.edu/projects/597357239
- JungleHornet
- Scratcher
5 posts
Gliding to my mouse
nevermind
Check out my game, Surf.io! https://scratch.mit.edu/projects/597357239
- supergamer10000
- Scratcher
1000+ posts
Gliding to my mouse
Did that work? nevermind
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- JungleHornet
- Scratcher
5 posts
Gliding to my mouse
no i just decided to go with a different movement system in my game.Did that work? nevermind
Check out my game, Surf.io! https://scratch.mit.edu/projects/597357239
- AwezomeXD
- Scratcher
100+ posts
Gliding to my mouse
Oh, well if you still want to attempt the old movement system this script might work (the decimal in the multiplication block controls the speed) Completely misread your post, sorry, this code below won't work in your case.no i just decided to go with a different movement system in my game.Did that work? nevermind
when green flag clicked
forever
if <key [space v] pressed?> then
change x by (((mouse x) - (x position)) * (0.1)
change y by (((mouse y) - (y position)) * (0.1)
end
end
However, if you don't mind changing the direction of your sprite, you could probably do this for the sprite to move at a consistent speed:
when green flag clicked
forever
if <key [space v] pressed?> then
point in direction (mouse pointer v)
move (...) steps
end
end
Last edited by AwezomeXD (Nov. 12, 2021 16:23:55)
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