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CrownIR1
Scratcher
100+ posts

click coldown

when this sprite clicked
how do I make it detect when anything is clicked and make it wait for
(...)
and then register it on the sprite
(...time)

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CrownIR1
Scratcher
100+ posts

click coldown

CrownIR1 wrote:

when this sprite clicked
how do I make it detect when anything is clicked and make it wait for
(...)
and then register it on a sprite that a cursor sprite was touching after
(...time)

edit: I don't have time to read wiki pages

I cant edit fsr

The road to 1000 posts!

28% Complete!

283 ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ 1000
My Siggy is too big! Highlight this text and do Ctrl+Shift+Down!


(Banner by: bugsky2009)

look at this little bugger! (by EmeraldCreeper789Dev)


Generation 9: the first time you see this copy and paste it on top of your signature in the scratch forums and increase generation by 1. Social experiment.

T-rex, the first time you see this add something to the text, without eradicating it. Gen 1

I'm fairly new to Scratch but I'm fairly good.

This is my Guard.

(-o)
(o^o)
AMcFad09
Scratcher
22 posts

click coldown

CrownIR1 wrote:

CrownIR1 wrote:

when this sprite clicked
how do I make it detect when anything is clicked and make it wait for
(...)
and then register it on a sprite that a cursor sprite was touching after
(...time)

edit: I don't have time to read wiki pages

I cant edit fsr
ok so maybe try:
When Green flag clicked
forever
if touching mouse pointer and mouse down then
(whatever you want it to do)
wait (however long you want the cooldown to be) seconds

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EDGE_X
Scratcher
100+ posts

click coldown

Here this helps out a ton!
when this sprite clicked :: control
wait until <(cooldown) = [0]> :: events
broadcast [message1 v] and wait :: control

when I receive [message1 v]::control
set [cooldown v] to [5]
repeat [5] :: events
wait [1] secs :: events
change [cooldown v] by [-1]

when I receive [message1 v]::control
...

Tell me if there are any problems with this script!

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when green flag clicked::control
wait until <<perfect? ::#6362e1> = [true]::operators>::events
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