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Bonnie49er1
Scratcher
8 posts

How Do You Get Randomly Generated Trees On A RPG Script

Hello if you haven't read by the title I was wondering how I can make a random tree generation for a survival game I am working on.
Here is the link to the original project that
https://scratch.mit.edu/projects/436715220/
I just copied my own project and I am making a survival game based off of it.


when green flag clicked
repeat until <<I delete this account> or <Scratch gets shut down>>
program::#00FFFF
end

Last edited by Bonnie49er1 (Oct. 15, 2021 14:48:25)

jrBayyServices
New to Scratch
32 posts

How Do You Get Randomly Generated Trees On A RPG Script

you would have a clone block and a random thing and combine and val-ha your randomly generated trees if that does not help i don't know what will
orangetheory
Scratcher
500+ posts

How Do You Get Randomly Generated Trees On A RPG Script

You can clone the trees instead of making a bunch of different sprites, then make them go to a random position.
when green flag clicked
repeat (amount preffered::grey)
create clone of [myself v]
end
when I start as a clone
go to x: (pick random(-240) to (240)) y: (pick random (-180) to (180))
other scripts::grey

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Bonnie49er1
Scratcher
8 posts

How Do You Get Randomly Generated Trees On A RPG Script

orangetheory wrote:

You can clone the trees instead of making a bunch of different sprites, then make them go to a random position.
when green flag clicked
repeat (amount preffered::grey)
create clone of [myself v]
end
when I start as a clone
go to x: (pick random(-240) to (240)) y: (pick random (-180) to (180))
other scripts::grey
but this just moves with the player and there is no way to chop them in my little game

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