Discuss Scratch
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
Ping other scratchers in real time!
You can send a ping to a Scratcher who is using this project in real time and they'll AUTOMATICALLY reply to your ping.
All made by @Chiroyce
Thanks to @griffpatch for the encoding and decoding scripts.
Version History
____________________________________
v0.3 Beta | 27th September, 5:21AM GMT —
Added a sound called "notification" that plays whenever you get a ping.
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v0.2 Beta | 27th September, 3:21AM GMT —
In beta version 2 as beta 1 had no bugs as per the people :D
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v0.1 Beta | 26th September, 2:34PM GMT —
Shared the beta version.
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Last edited by Chiroyce (Sept. 27, 2021 05:24:29)
- ScratchTheCoder12345
-
Scratcher
500+ posts
☁️ Cloud Pinger v0.3
This is really awesome! How does this work?
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
This is really awesome! How does this work?Whenever you send a ping, it encodes these values and sets it to a cloud variable
ping | {sender_name} | {receiver_name} | {time of sending}- ScratchTheCoder12345
-
Scratcher
500+ posts
☁️ Cloud Pinger v0.3
This is really awesome! How does this work?Whenever you send a ping, it encodes these values and sets it to a cloud variableand other people who are using the project, are constantly looking for cloud variables with their name as the receiver, if it's like that, then they send a pong back with same data, and we can calculate the delay. It currently is using 3 cloud variables.ping | {sender_name} | {receiver_name} | {time of sending}
ahh that makes lots of sense! It very cool!
- Srinivaasan
-
Scratcher
100+ posts
☁️ Cloud Pinger v0.3
It sends a ping in milliseconds! This is the feature which I like the most. Vey fast!!!
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
So you're not able to send messages?Nope, that would be unmoderated chat and wouldn't be allowed as per scratch's policies.
It sends a ping in milliseconds! This is the feature which I like the most. Vey fast!!!Glad you like it

Last edited by Chiroyce (Sept. 27, 2021 03:19:16)
- JethreeH
-
Scratcher
2 posts
☁️ Cloud Pinger v0.3
Hey, couldn't a user clash occur? For example if there are 4 people on the project A, B, C, & D. A pings B and C pings D at the same time. Whose ping does it store?
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
Hey, couldn't a user clash occur? For example if there are 4 people on the project A, B, C, & D. A pings B and C pings D at the same time. Whose ping does it store?B and C can never ping at the same time, this is a restriction put by the Scratch Websocket server, it can only send one packet of data at once.
So if B and C send it at the same time, the Scratch Cloud server will receive one ping before the other, and that will be sent to D's project first, and then the other.
I cannot prevent this as this is a limitation enforced by websockets and how scratch's cloud vars work.
Whose ping does it store?No pings are stored, as soon as they're sent, a reply is received within ~600ms, and that data packet is no longer required. If the user isn't online, a ping will persist for a maximum of 3000ms (3 seconds)
A kind-of way to tackle this is by adding more variables, I added 3 now and it seems enough, the packet is first sent through a random var.
So if B and C send two packets via two different variables, both of them will be received. Otherwise if B sends is slightly before C, B's packet will be overwritten with C's data. That's kinda rare in my opinion, only a 33% chance of that happening given that 3 people are using the project at once.
Last edited by Chiroyce (Sept. 27, 2021 05:57:25)
- chickenfingercoder
-
Scratcher
65 posts
☁️ Cloud Pinger v0.3
bumpI love it i just wish u could send messages

- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
I love it i just wish u could send messagesIt would be against the guidelines and I would be banned for it!!
=> https://scratch.mit.edu/discuss/topic/357609/ <=
- ScratchTheCoder12345
-
Scratcher
500+ posts
☁️ Cloud Pinger v0.3
yeah that would be epic! Maybe morse code…I love it i just wish u could send messagesIt would be against the guidelines and I would be banned for it!!
=> https://scratch.mit.edu/discuss/topic/357609/ <=
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
yeah that would be epic! Maybe morse code…You can still send unmoderated stuff through it - any user generated content is not allowed, maybe I could add premade phrases in an update coming this weekend . . .
- ScratchTheCoder12345
-
Scratcher
500+ posts
☁️ Cloud Pinger v0.3
ok yeah that would be good! Although if someone used. turbowarp they could use that as content for chatting…yeah that would be epic! Maybe morse code…You can still send unmoderated stuff through it - any user generated content is not allowed, maybe I could add premade phrases in an update coming this weekend . . .
- Srinivaasan
-
Scratcher
100+ posts
☁️ Cloud Pinger v0.3
That will be cool!yeah that would be epic! Maybe morse code…You can still send unmoderated stuff through it - any user generated content is not allowed, maybe I could add premade phrases in an update coming this weekend . . .
- Catzcute4
-
Scratcher
500+ posts
☁️ Cloud Pinger v0.3
Yes, no information in this universe can even travel instantly, it’s limited by light speed.Hey, couldn't a user clash occur? For example if there are 4 people on the project A, B, C, & D. A pings B and C pings D at the same time. Whose ping does it store?B and C can never ping at the same time, this is a restriction put by the Scratch Websocket server, it can only send one packet of data at once.
So if B and C send it at the same time, the Scratch Cloud server will receive one ping before the other, and that will be sent to D's project first, and then the other.
I cannot prevent this as this is a limitation enforced by websockets and how scratch's cloud vars work.Whose ping does it store?No pings are stored, as soon as they're sent, a reply is received within ~600ms, and that data packet is no longer required. If the user isn't online, a ping will persist for a maximum of 3000ms (3 seconds)
A kind-of way to tackle this is by adding more variables, I added 3 now and it seems enough, the packet is first sent through a random var.
So if B and C send two packets via two different variables, both of them will be received. Otherwise if B sends is slightly before C, B's packet will be overwritten with C's data. That's kinda rare in my opinion, only a 33% chance of that happening given that 3 people are using the project at once.
- Srinivaasan
-
Scratcher
100+ posts
☁️ Cloud Pinger v0.3
But will it affect the speed of the ping?yeah that would be epic! Maybe morse code…You can still send unmoderated stuff through it - any user generated content is not allowed, maybe I could add premade phrases in an update coming this weekend . . .
- Chiroyce
-
Scratcher
1000+ posts
☁️ Cloud Pinger v0.3
But will it affect the speed of the ping?Nope! It will only send 1 or 2 bytes of data extra - so it's fine.
