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- EonLover
-
29 posts
Multiplayer
I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support! ![](//cdn.scratch.mit.edu/scratchr2/static/__9e4044de46c7852aec750b6571cceb92__/djangobb_forum/img/smilies/smile.png)
![](http://cdn.scratch.mit.edu/scratchr2/static/__9e4044de46c7852aec750b6571cceb92__/djangobb_forum/img/smilies/smile.png)
- HenriStar8
-
100+ posts
Multiplayer
ok, mutiplayer games are a bit tricky, but you need use cloud var, to export and import packages of each one game screen and then make a connection.
take a better look here
take a better look here
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- deck26
-
1000+ posts
Multiplayer
What kind of multiplayer though? Some are easier than others.
- alefar
-
100+ posts
Multiplayer
I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected
select some of this and press shift+down to see stuff.
![](http://cdn.scratch.mit.edu/scratchr2/static/__b38eff8dc852ebf7d34024454446b255__/djangobb_forum/img/smilies/hmm.png)
![](https://cdn2.scratch.mit.edu/get_image/user/50440949_60x60.png)
i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ :: sensing>one of them when invaders, um, invade:
<._.ψ :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing> // DIE!!!an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
- EonLover
-
29 posts
Multiplayer
what the actual-I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then (die)
define die()
say [oof]
broadcast [die v]
end
Last edited by EonLover (Aug. 25, 2021 18:56:48)
- Remixsuper_Sims
-
4 posts
Multiplayer
Hi ! There is an AWESOME youtube tuturial who explain how to create multiplayer games on scratch !!! the link: https://www.youtube.com/watch?v=-KoHaz7ZPvo&list=PLy4zsTUHwGJLpq574s-vtOoDJwaiva5KR
- HenriStar8
-
100+ posts
Multiplayer
you need to make a new discussion to let us help you someone help me pls
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- deck26
-
1000+ posts
Multiplayer
Go to the forum page that lists all the topics and you'll see a New Topic button.say [] for (2) secs
stop all sounds
but i don't know how
- alefar
-
100+ posts
Multiplayer
what the actual-i will help (if you help) I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i dont want to see evil fruitswhen green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap
tough
(>:-(@EonLover :: #000000) :: variables)
My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected
select some of this and press shift+down to see stuff.
![](http://cdn.scratch.mit.edu/scratchr2/static/__b38eff8dc852ebf7d34024454446b255__/djangobb_forum/img/smilies/hmm.png)
![](https://cdn2.scratch.mit.edu/get_image/user/50440949_60x60.png)
i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ :: sensing>one of them when invaders, um, invade:
<._.ψ :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing> // DIE!!!an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
- EonLover
-
29 posts
Multiplayer
what the actual-i will help (if you help) I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i dont want to see evil fruitswhen green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap
tough(>:-(@EonLover :: #000000) :: variables)
when green flag clicked
if <[alefar] = [sussy]> then (die)
end
Last edited by EonLover (Aug. 26, 2021 19:49:37)
- HenriStar8
-
100+ posts
Multiplayer
is your problem with multiplayer games resolved?what the actual-i will help (if you help) I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i dont want to see evil fruitswhen green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap
tough(>:-(@EonLover :: #000000) :: variables)when green flag clicked
if <[alefar] = [sussy]> then (die)
end
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- alefar
-
100+ posts
Multiplayer
no.is your problem with multiplayer games resolved?what the actual-i will help (if you help) I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i dont want to see evil fruitswhen green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap
tough(>:-(@EonLover :: #000000) :: variables)when green flag clicked
if <[alefar] = [sussy]> then (die)
end
My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected
select some of this and press shift+down to see stuff.
![](http://cdn.scratch.mit.edu/scratchr2/static/__b38eff8dc852ebf7d34024454446b255__/djangobb_forum/img/smilies/hmm.png)
![](https://cdn2.scratch.mit.edu/get_image/user/50440949_60x60.png)
i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ :: sensing>one of them when invaders, um, invade:
<._.ψ :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing> // DIE!!!an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
- orangetheory
-
500+ posts
Multiplayer
Here is a helpful link to multiplayer
https://en.scratch-wiki.info/wiki/Creating_a_Multiplayer_Game
https://en.scratch-wiki.info/wiki/Creating_a_Multiplayer_Game
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- HenriStar8
-
100+ posts
Multiplayer
we are trying to help that guy with multiplayer games
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- HenriStar8
-
100+ posts
Multiplayer
yes
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- HenriStar8
-
100+ posts
Multiplayer
multiplayer games are games to play with more than one personwhen green flag clicked
say [but what is a muti player game] for (2) secs
when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
- EonLover
-
29 posts
Multiplayer
thank you Here is a helpful link to multiplayer
https://en.scratch-wiki.info/wiki/Creating_a_Multiplayer_Game
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