Discuss Scratch

EonLover
Scratcher
29 posts

Multiplayer

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
HenriStar8
Scratcher
100+ posts

Multiplayer

ok, mutiplayer games are a bit tricky, but you need use cloud var, to export and import packages of each one game screen and then make a connection.
take a better look here

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
deck26
Scratcher
1000+ posts

Multiplayer

What kind of multiplayer though? Some are easier than others.
alefar
Scratcher
100+ posts

Multiplayer

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!

i will help (if you help)

My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected

select some of this and press shift+down to see stuff.

Hit Follow To See The Latest Uptades!

i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)
eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)
he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ  :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing>
one of them when invaders, um, invade:
<._.ψ  :: sensing> // DIE!!!
an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!
oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
EonLover
Scratcher
29 posts

Multiplayer

alefar wrote:

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!

i will help (if you help)
what the actual-
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then (die)
define die()
say [oof]
broadcast [die v]
end

Last edited by EonLover (Aug. 25, 2021 18:56:48)

Remixsuper_Sims
Scratcher
4 posts

Multiplayer

Hi ! There is an AWESOME youtube tuturial who explain how to create multiplayer games on scratch !!! the link: https://www.youtube.com/watch?v=-KoHaz7ZPvo&list=PLy4zsTUHwGJLpq574s-vtOoDJwaiva5KR
HenriStar8
Scratcher
100+ posts

Multiplayer

nuscarworldball wrote:

someone help me pls
you need to make a new discussion to let us help you

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
deck26
Scratcher
1000+ posts

Multiplayer

nuscarworldball wrote:

say [] for (2) secs
stop all sounds

but i don't know how
Go to the forum page that lists all the topics and you'll see a New Topic button.
alefar
Scratcher
100+ posts

Multiplayer

EonLover wrote:

alefar wrote:

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
what the actual-
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap

tough

(>:-(@EonLover :: #000000) :: variables)

My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected

select some of this and press shift+down to see stuff.

Hit Follow To See The Latest Uptades!

i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)
eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)
he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ  :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing>
one of them when invaders, um, invade:
<._.ψ  :: sensing> // DIE!!!
an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!
oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
swampjedi
Scratcher
50 posts

Multiplayer

EonLover
Scratcher
29 posts

Multiplayer

alefar wrote:

EonLover wrote:

alefar wrote:

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
what the actual-
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap

tough

(>:-(@EonLover :: #000000) :: variables)
when green flag clicked
if <[alefar] = [sussy]> then (die)
end

Last edited by EonLover (Aug. 26, 2021 19:49:37)

HenriStar8
Scratcher
100+ posts

Multiplayer

EonLover wrote:

alefar wrote:

EonLover wrote:

alefar wrote:

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
what the actual-
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap

tough

(>:-(@EonLover :: #000000) :: variables)
when green flag clicked
if <[alefar] = [sussy]> then (die)
end
is your problem with multiplayer games resolved?

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
alefar
Scratcher
100+ posts

Multiplayer

HenriStar8 wrote:

EonLover wrote:

alefar wrote:

EonLover wrote:

alefar wrote:

EonLover wrote:

I would like to know how to make multiplayer games. I don't know how to do it and i need all your help and support!
i will help (if you help)
what the actual-
i dont want to see evil fruits
when green flag clicked
if <touching [evil fruit v] ?> then
die ::custom
define die
say [oof]
broadcast [die v]
end :: cap

tough

(>:-(@EonLover :: #000000) :: variables)
when green flag clicked
if <[alefar] = [sussy]> then (die)
end
is your problem with multiplayer games resolved?
no.

My browser / operating system: Windows NT 10.0, Chrome 84.0.4147.105, No Flash version detected

select some of this and press shift+down to see stuff.

Hit Follow To See The Latest Uptades!

i have an EVIL KUMQUAT THAT WILL TAKE OVER THE WORLD!!!!!!!
he loves to eat.
he only has a small mouth, but some-times it can get BIG!
this is him!
normal:
(>:-( :: #000000) :: variables)
eating lots'a siggys:
(>:-(siggy(siggy(siggy(siggy(siggy :: #000000) :: #000000) :: #000000) :: #000000) :: #000000) :: variables)
he also likes stuff.
i have guards also. they do not know how to use a stabbing stick.
<._.ψ  :: sensing>
<._.ψ :: sensing>
<._.ψ :: sensing>
one of them when invaders, um, invade:
<._.ψ  :: sensing> // DIE!!!
an invader:
( ╯▔皿▔╯::variables ) // I SHALL EAT UR SIGGY!!!
oh, i forgot!
code:
define kumquat get siggy
ask [do you have a siggy?] and wait
if <(answer) = [yes]> then
eat (siggy) :: custom // this block has code similar to "/kill @e type=siggy"
get (weapons) :: custom // if weapons are bad, it skips this stage
get (armour) :: custom // if there is none or armour is bad, it skips this stage
end
define guard protect
ask [are you attacking?] and wait
if <(answer) = [yes]> then
if <not <[alefarsiggyguard] has [kumquatpack:stabbing_stick]? :: sensing >> then
give item [kumquatpack:stabbing_stick[ to [alefarsiggyguard] :: custom // this gives the stabbing stick to the guard in case they lost it
end
stab [siggy] :: custom
give item [kumquatpack:sheild] to [alefarkumquat] :: custom // this gives a sheild to the kumquat
end
orangetheory
Scratcher
500+ posts

Multiplayer

Here is a helpful link to multiplayer
https://en.scratch-wiki.info/wiki/Creating_a_Multiplayer_Game

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I know HTML/CSS, and JavaScript, and with these coding skills I have made some decent projects! Test them out below!
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Want an intro, outro, music, effects, or more? Check out the intro shop!

The forum helpers, a place where we help people in the forums
HenriStar8
Scratcher
100+ posts

Multiplayer

we are trying to help that guy with multiplayer games

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
FSS00733
Scratcher
1 post

Multiplayer

nuscarworldball wrote:

what is this place
multiplayer discuss
HenriStar8
Scratcher
100+ posts

Multiplayer

yes

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
HenriStar8
Scratcher
100+ posts

Multiplayer

nuscarworldball wrote:

when green flag clicked
say [but what is a muti player game] for (2) secs
multiplayer games are games to play with more than one person

when I receive [Nothing to do v]
repeat until <get a thing to do>
Draw
Make games
...
end
EonLover
Scratcher
29 posts

Multiplayer

orangetheory wrote:

Here is a helpful link to multiplayer
https://en.scratch-wiki.info/wiki/Creating_a_Multiplayer_Game
thank you

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