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jdmdigital
Scratcher
100+ posts

Solved: X Y Grid Math

Hello.

Project: https://scratch.mit.edu/projects/523948406/editor/

Update Final: Why be complicated…I can use the simple point in direction.

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Update1: I got the glide line straightened…now to compensate for the offset tossing the ball to the left all the time.


=====Original==========

I need a refresher in grid math.

Issue: Ball's first glide was opposite of targetX from startX but I factored in an offset and now it starts straight but zigs at a later glide. My math is still not correct.

Below is how it was before I added the offset. The offest just pushed same effect down the chain.

Last edited by jdmdigital (April 30, 2021 22:31:47)

jdmdigital
Scratcher
100+ posts

Solved: X Y Grid Math

Also, I just noticed target x is not working from umpX as it did on desktop. It must have bugged out when I uploaded it to here.

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