Discuss Scratch

ijohn007
Scratcher
100+ posts

Love/favourite/Follow for perks in projects

I recently have been unhappy about the amount of followers, loves and favourites I have been getting. I had this idea that in a project, you can:

-Follow me to get double heath
-Favourite to get a 5% points booster
-Love to get a free 500 points

I was just wondering, is this idea allowed? Please can someone tell me if it breaks the rules, or if the perks are too much.

~ijohn007

Last edited by ijohn007 (Sept. 1, 2014 11:55:43)

SurgeForce
Scratcher
100+ posts

Love/favourite/Follow for perks in projects

I guess it would be allowed, but it ruins the purpose of following, loving , and favoriting
People should only follow people if they are interested in the projects they have to offer or the projects that they like.
You should only love or favorite if you actually like it.

Doing this will make people mad. People might hate your game even more just because they can't beat it unless they follow you/love/fav
They will leave and stop trying to beat it
Zro716
Scratcher
1000+ posts

Love/favourite/Follow for perks in projects

even if it was allowed (which I'm sure it's not), I could cheat by loving/faving/following you tons of times
TheHockeyist
Scratcher
1000+ posts

Love/favourite/Follow for perks in projects

Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove


How do you prevent that?
EdenStudio
Scratcher
100+ posts

Love/favourite/Follow for perks in projects

TheHockeyist wrote:

Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove


How do you prevent that?
To be honest, thats really easy. Bob loves your project, server sends info to the database and when Bob tries to love it again to get points, the database knows he has already done that.

Did i explain it well? Im not native english
TheHockeyist
Scratcher
1000+ posts

Love/favourite/Follow for perks in projects

EdenStudio wrote:

TheHockeyist wrote:

Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove


How do you prevent that?
To be honest, thats really easy. Bob loves your project, server sends info to the database and when Bob tries to love it again to get points, the database knows he has already done that.

Did i explain it well? Im not native english

I understand you. Your idea makes sense.
ijohn007
Scratcher
100+ posts

Love/favourite/Follow for perks in projects

TheHockeyist wrote:

Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove
Love (I get points!)
Unlove


How do you prevent that?

No, this is manual, with a notice saying it may take up to (time) for your rewards.

SurgeForce wrote:

I guess it would be allowed, but it ruins the purpose of following, loving , and favoriting
People should only follow people if they are interested in the projects they have to offer or the projects that they like.
You should only love or favorite if you actually like it.

Doing this will make people mad. People might hate your game even more just because they can't beat it unless they follow you/love/fav
They will leave and stop trying to beat it

No, it wouldn't make it impossible as a free player. It would be optional. If it was multiplayer, though, it could be harder.*


Edit: *That last sentence was not about the game itself

Last edited by ijohn007 (Sept. 3, 2014 15:25:05)

iTweak0r
Scratcher
100+ posts

Love/favourite/Follow for perks in projects

How would your project detect it?
Firedrake969
Scratcher
1000+ posts

Love/favourite/Follow for perks in projects

He said it would be manual.

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