Discuss Scratch

AidyGamer60
Scratcher
100+ posts

If i connect this script into my collision script, it doesn't work

I am using TurboWarp.

The above script works, it prevents the player from clipping into the darkness while moving right while holding left,

but when I attach the above script, it no longer works. Any advice?

Last edited by AidyGamer60 (April 18, 2021 14:55:17)


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Theo_1er
Scratcher
500+ posts

If i connect this script into my collision script, it doesn't work

Place the second script before the firs one ?

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deck26
Scratcher
1000+ posts

If i connect this script into my collision script, it doesn't work

Do you have another script changing the direction of the player when right arrow is pressed? Better to share the project thana partial script with no context.
AidyGamer60
Scratcher
100+ posts

If i connect this script into my collision script, it doesn't work

Got turbowarp link
https://turbowarp.org/517174076?hqpen&interpolate&clones=Infinity&limitless&size=426x240

Last edited by AidyGamer60 (April 18, 2021 15:11:37)


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AidyGamer60
Scratcher
100+ posts

If i connect this script into my collision script, it doesn't work

actually cries inside

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deck26
Scratcher
1000+ posts

If i connect this script into my collision script, it doesn't work

Why do you want to check for left/right/direction=90 in combination when the left arrow is also trying to change direction to -90?
Catzcute4
Scratcher
100+ posts

If i connect this script into my collision script, it doesn't work

deck26 wrote:

Why do you want to check for left/right/direction=90 in combination when the left arrow is also trying to change direction to -90?
See, 90° and -90° are opposing, here’s the script you need to use:
if <not <<key [left arrow v] pressed?> or <key [right arrow v] pressed?>>> then
reflect
define reflect
…::gray
end

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Yoosle
Scratcher
81 posts

If i connect this script into my collision script, it doesn't work

why would you want left and right key to be pressed for it to go left?
AidyGamer60
Scratcher
100+ posts

If i connect this script into my collision script, it doesn't work

ColinSeymoure3 wrote:

deck26 wrote:

Why do you want to check for left/right/direction=90 in combination when the left arrow is also trying to change direction to -90?
See, 90° and -90° are opposing, here’s the script you need to use:
if <not <<key [left arrow v] pressed?> or <key [right arrow v] pressed?>>> then
reflect
define reflect
…::gray
end
So what would be in the define?

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