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Scratcher
1 post
Pixel Square Feedback (TimelessGaming)
Scratch Community: This is where you provide feedback for Pixel Square: https://scratch.mit.edu/projects/495458813.
You may receive a reward in the game if you provide helpful feedback and I will mention you in the credits.
You may receive a reward in the game if you provide helpful feedback and I will mention you in the credits.
- -superwooper-
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Scratcher
17 posts
Pixel Square Feedback (TimelessGaming)
It's a really good game! One thing I'd change is make the game easier overall, some of the levels were really frustrating to complete lol.
- TheCodeMaster654
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Scratcher
23 posts
Pixel Square Feedback (TimelessGaming)
I love the way the game works! I think you should make it have a bit more sound effects and effects to please the eye in general, I usually just make a sprite called “effects” which includes sound effects and visual effects.
- Super_Scratcher07
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Scratcher
5 posts
Pixel Square Feedback (TimelessGaming)
I love the game! It is so cool! There is one bug however. On level 5 easy, when i get to the blue, I can not go onto the next level. idk why lol. Maybe to make it more exciting also add powerups? Great game overall though!
- haydnchan_personal
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Scratcher
20 posts
Pixel Square Feedback (TimelessGaming)
This is a nice game, but one thing I notice is that during the introduction of the checkpoints, I suddenly hear a punch sound, and then the Deaths number changes by 1 without even getting hit, which also means no one will clear the game without any deaths.
- haydnchan_personal
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Scratcher
20 posts
Pixel Square Feedback (TimelessGaming)
Hi it's me again 
This is a nice game, for the mobile controls, I suggest you can remove the joystick and use this script:
(Player)
Also, the <mouse down?> block can also represent tapping on the screen.

This is a nice game, for the mobile controls, I suggest you can remove the joystick and use this script:
(Player)
when green flag clicked
forever
if <using mobile controls? :: variables> then
if <<mouse down?> and <(mouse x) > (x position)>> then
change x by [5]
end
if <<mouse down?> and <(mouse x) < (x position)>> then
change x by [-5]
end
if <<mouse down?> and <(mouse y) > (y position)>> then
change y by [5]
end
if <<mouse down?> and <(mouse y) < (y position)>> then
change y by [-5]
end
end
Also, the <mouse down?> block can also represent tapping on the screen.
Last edited by haydnchan_personal (March 22, 2021 01:43:46)
- haydnchan_personal
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Scratcher
20 posts
Pixel Square Feedback (TimelessGaming)
Hi it's me again… XD
After you added my PFP square, when I go to the game, I don't see the square, but the label is.
Anyways… great game!
After you added my PFP square, when I go to the game, I don't see the square, but the label is.
Anyways… great game!
- viscape
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Scratcher
39 posts
Pixel Square Feedback (TimelessGaming)
Great and one of the only non generic platformerss! I found a “small” bug ig. When you click a key the first time, the player is delayed and doesn't move. You have to wait a little for it to move. Please fix this 

- haydnchan_personal
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Scratcher
20 posts
Pixel Square Feedback (TimelessGaming)
Somehow maybe after some updates the buttons don't hide properly. After I select the enemy difficulty the other buttons still show up, please fix this a soon as possible 

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