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- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
Working on a new game that is similar to Word Bomb on Roblox. I wanted to randomize the letters but don't know how. Any solutions? Thanks!
Last edited by NotDisplayName (Dec. 29, 2020 08:56:20)
- Vaibhs11
-
Scratcher
1000+ posts
How to randomize letters like how you randomize numbers?
alph contains all the letters in the alphabet.
(item (pick random (1) to (length of [alph v] :: list)) of [alph v] :: list) // instead of (length of [alph v]), you can type 26
Last edited by Vaibhs11 (Dec. 29, 2020 09:21:50)
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
alph contains all the letters in the alphabet.Thanks!(item (pick random (1) to (length of [alph v] :: list)) of [alph v] :: list) // instead of (length of [alph v]), you can type 26
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
One more question. how do I get the sprite to say both letters? It seems to only say true.
when I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
ask <(item ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list) and ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list)> and wait
end
Last edited by NotDisplayName (Dec. 29, 2020 11:53:51)
- Vaibhs11
-
Scratcher
1000+ posts
How to randomize letters like how you randomize numbers?
One more question. how do I get the sprite to say both letters? It seems to only say true.NO NOT LIKE THATwhen I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
ask <(item ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list) and ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list)> and wait
end
(join (...) (...))You can put those reporters in booleans but not other reporters.
It's unique and learn about Logic gates
Last edited by Vaibhs11 (Dec. 29, 2020 12:02:22)
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
Okay, it works now. Thanks again!One more question. how do I get the sprite to say both letters? It seems to only say true.NO NOT LIKE THATwhen I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
ask <(item ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list) and ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list)> and wait
end(join (...) (...))You can put those reporters in booleans but not other reporters.
It's unique and learn about Logic gates
- Vaibhs11
-
Scratcher
1000+ posts
How to randomize letters like how you randomize numbers?
Go to the link. That will help you.Okay, it works now. Thanks again!One more question. how do I get the sprite to say both letters? It seems to only say true.NO NOT LIKE THATwhen I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
ask <(item ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list) and ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list)> and wait
end(join (...) (...))You can put those reporters in booleans but not other reporters.
It's unique and learn about Logic gates
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
Sure thing. Thanks again!Go to the link. That will help you.Okay, it works now. Thanks again!One more question. how do I get the sprite to say both letters? It seems to only say true.NO NOT LIKE THATwhen I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
ask <(item ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list) and ((pick random (1) to (length of [alph] :: list)) ) of [alph v] :: list)> and wait
end(join (...) (...))You can put those reporters in booleans but not other reporters.
It's unique and learn about Logic gates
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
One more question before I really stop asking.
How do you make it where a word contains the 2 letters presented on the screen are valid?
For example, the two letters shown are sh.
I put pushed in the answer section.
Then, instead of “Amazing!”, it instead says “You lost a life.” which is the win-lose greeting.
How do I do it? Thanks!
How do you make it where a word contains the 2 letters presented on the screen are valid?
For example, the two letters shown are sh.
I put pushed in the answer section.
Then, instead of “Amazing!”, it instead says “You lost a life.” which is the win-lose greeting.
How do I do it? Thanks!
- awesome-llama
-
Scratcher
1000+ posts
How to randomize letters like how you randomize numbers?
One more question before I really stop asking.Not sure if I am understanding your question right, but you are asking how to check whether the two letters are contained in the answer, right?
How do you make it where a word contains the 2 letters presented on the screen are valid?
For example, the two letters shown are sh.
I put pushed in the answer section.
Then, instead of “Amazing!”, it instead says “You lost a life.” which is the win-lose greeting.
How do I do it? Thanks!
If so, you will need to instead store the random letters in a variable so you can use the same letters multiple times.
See this example:
when I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
set [letters v] to (join (item (pick random (1) to (length of [alph v]::list)) of [list v] :: list) (item (pick random (1) to (length of [alph v]::list)) of [list v] :: list))
ask (letters) and wait
if <(answer) contains (letters)?::operators> then
... // the two letters were in the answer
else
... // the two letters were not in the answer
end
Note that this assumes you want to be detecting the two letters together, e.g. the sh in pushed and not the individual letters s and h in a word like hats.
- NotDisplayName
-
Scratcher
20 posts
How to randomize letters like how you randomize numbers?
Yep, this works! Thank you! Might also look at your game because it looks epic.One more question before I really stop asking.Not sure if I am understanding your question right, but you are asking how to check whether the two letters are contained in the answer, right?
How do you make it where a word contains the 2 letters presented on the screen are valid?
For example, the two letters shown are sh.
I put pushed in the answer section.
Then, instead of “Amazing!”, it instead says “You lost a life.” which is the win-lose greeting.
How do I do it? Thanks!
If so, you will need to instead store the random letters in a variable so you can use the same letters multiple times.
See this example:when I receive [WordBombLetter v]
forever
say [Find a word that has the letters...] for (2) secs
set [letters v] to (join (item (pick random (1) to (length of [alph v]::list)) of [list v] :: list) (item (pick random (1) to (length of [alph v]::list)) of [list v] :: list))
ask (letters) and wait
if <(answer) contains (letters)?::operators> then
... // the two letters were in the answer
else
... // the two letters were not in the answer
end
Note that this assumes you want to be detecting the two letters together, e.g. the sh in pushed and not the individual letters s and h in a word like hats.
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