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- HawkDogs
-
Scratcher
7 posts
Welcome to Scratch! Get started here!
i just got out of being a new scratcher, anyway hi!
- AHHH_SCREENDOOR
-
Scratcher
22 posts
Welcome to Scratch! Get started here!
still wondering if being a scratcher in disguise as a new scratcher can still give me welcomes
- black-sprunki2
-
Scratcher
27 posts
Welcome to Scratch! Get started here!
:: boolean
:: hat
:: reporter
:: caphacked!
- 624645789
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
oh hi !
Last edited by 624645789 (Sept. 8, 2025 23:33:13)
- TenzinaDenryana
-
Scratcher
5 posts
Welcome to Scratch! Get started here!
Hello new scratchers, and welcome to scratch
In this community you can Imagine Program Share
For many likes and followers Congratulations for new scratchers for join this marvelous community.
In this community you can Imagine Program Share
For many likes and followers Congratulations for new scratchers for join this marvelous community.
- Cute_TURTLE_Lover
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
xD?Meaning= LOL
It's a smiley face layghing in text language

- Cute_TURTLE_Lover
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
helloHi, welcome to Scartch!

- 100ZenoGD1
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
Lol means Laughing out LoudxD?“Meaning= LOL”
- 100ZenoGD1
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
when flag clicked <when flag clicked <when flag clicked <when flag clicked <when flag clicked <>>>>> :: boolean
when green flag clicked
- Ronanpatrick
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
hi
Last edited by Ronanpatrick (Sept. 9, 2025 21:43:48)
- Mechtor
-
Scratcher
100+ posts
Welcome to Scratch! Get started here!
Thank You!repeat (n) change y by (n) repeat (n) change y by (-n)@rockstar151 how do i make a sprite “jump”?herewhen [... v] key pressed
set [gravity v] to [n]
repeat until <touching [floor/ground/level v] ?>
change y by (gravity)
change [gravity v] by (-1)
fix collision run without screen refresh :: custom
end
set [gravity v] to [0]
define fix collision
repeat until <not <touching [floor/ground/level v]>>
change y by (1)
end
Seamless jumping with gravity!
















