Discuss Scratch

MrFluffyPenguins
Scratcher
1000+ posts

ideas for a platformer

i'm making a cool platformer
i need ideas for things like terrain that effects the player, hazards, etc.

so far i have:
  • levers that you can pull
  • doors that get opened by the levers
  • sawblades that move around, kill the player, and get frozen temporarily when you pull a lever
  • orange goo that makes you move slower, fall slower, and jump much higher. doesn't do anything temporarily when you pull a lever
  • blue goo that makes you move much faster, fall much faster, and jump much lower. doesn't do anything temporarily when you pull a lever
  • spikes
  • green goo that makes you stick to it without falling down. you can move around while inside of it. doesn't do anything temporarily when you pull a lever
  • lasers that can rotate, turn on and off, and are turned off and stop rotating temporarily when you pull a lever
  • a thing that turns you into a bouncy ball, you can stick to the ceiling and do cool things
things i wont do:
  • a way to reverse gravity (impossible to do because of the way the character is animated- also, would take too much time for something that won't effect the game that much)
  • a way to wall jump (it would ruin all the levels made already, and also, would be generic)
  • fall damage (tried it, was glitchy and bad)
  • water (already have something similar)
  • enemies and weapons (the game was going to have enemies and weapons at the very beginning, but it wouldn't really work out since the enemies would have health but the player won't, and animating is very difficult.)

it's just a platformer where you have to go to the right side of the screen and avoid the nasty things like pits and sawblades and spikes and such.
it is not scrolling, but one level is pretty long, 10 times as long compared to levels of your average non-scrolling platformer.
the player does not have health, they die on contact with any of the pits and sawblades and spikes.

Last edited by MrFluffyPenguins (Nov. 21, 2020 04:31:27)

thepixelist
Scratcher
30 posts

ideas for a platformer

I think that instead of having a lever, you should have some sort of powerup, and you could use different colors of levers to open different doors. also, instead of moving on to the next level, you should have it so that there are bigger levels, and if you touch one side of the area that you are in, you would move to the next area in that direction, or it could be scrolling. you could have multiple different enemies, and as you go through levels you could collect different weapons to fight them with, also, you could increase your max HP over time.

Good luck.


(If you need any help with any of it, ask me.)
SuperCappy
Scratcher
500+ posts

ideas for a platformer

Wait, you coded the platformer all by yourself?
But is it scrolling?
Also here's my idea

Last edited by SuperCappy (Nov. 19, 2020 01:55:49)

MrFluffyPenguins
Scratcher
1000+ posts

ideas for a platformer

thepixelist wrote:

I think that instead of having a lever, you should have some sort of powerup, and you could use different colors of levers to open different doors. also, instead of moving on to the next level, you should have it so that there are bigger levels, and if you touch one side of the area that you are in, you would move to the next area in that direction, or it could be scrolling. you could have multiple different enemies, and as you go through levels you could collect different weapons to fight them with, also, you could increase your max HP over time.
The game isn't scrolling, but one level is 10 screens long.
The game was going to have enemies, weapons, and health at the very beginning, but it wouldn't really work out since the enemies would have health but the player won't, and animating is very difficult.
Though I like the idea of different colored levers for different doors. I'll try it.
MrFluffyPenguins
Scratcher
1000+ posts

ideas for a platformer

SuperCappy wrote:

Wait, you coded the platformer all by yourself?
But is it scrolling?
Also here's my idea
-image snip-
I didn't code it entirely by myself, I used parts of griffpatch's platformer tutorial and @MeIzAwezomeDede helped fix a bug.
It is not scrolling, but the levels are pretty long.
Also, I'll try your idea
MeIzAwezomeDede
Scratcher
1000+ posts

ideas for a platformer

Mr_PenguinAlex wrote:

things i wont do:
  • a way to reverse gravity (impossible to do because of the way the character is animated- also, would take too much time for something that won't effect the game that much)
Actually I see many ways this could be used in puzzles. I get that you aren't adding it because technical limitations, but it is possible (maybe something I could help with even further, since I really like this idea)
MrFluffyPenguins
Scratcher
1000+ posts

ideas for a platformer

MeIzAwezomeDede wrote:

Mr_PenguinAlex wrote:

things i wont do:
  • a way to reverse gravity (impossible to do because of the way the character is animated- also, would take too much time for something that won't effect the game that much)
Actually I see many ways this could be used in puzzles. I get that you aren't adding it because technical limitations, but it is possible (maybe something I could help with even further, since I really like this idea)
i mean it's hard to do because the player actually faces the direction he's going, so his rotation style is left-right, so i can't flip him upside down. i guess i could change it to 2 seperate costumes to show which way he is facing?
MeIzAwezomeDede
Scratcher
1000+ posts

ideas for a platformer

Mr_PenguinAlex wrote:

MeIzAwezomeDede wrote:

Mr_PenguinAlex wrote:

things i wont do:
  • a way to reverse gravity (impossible to do because of the way the character is animated- also, would take too much time for something that won't effect the game that much)
Actually I see many ways this could be used in puzzles. I get that you aren't adding it because technical limitations, but it is possible (maybe something I could help with even further, since I really like this idea)
i mean it's hard to do because the player actually faces the direction he's going, so his rotation style is left-right, so i can't flip him upside down. i guess i could change it to 2 seperate costumes to show which way he is facing?
Kinda, and there's actually a method to do this easier without having to change anything other than a few new costumes:
Just create (as said new costumes) that are upside-down versions of already existing costumes, then add a script like this at the very end of your platforming script:
if <(upside_down) = [true]> then
switch costume to ((costume #) + [...])
end

So because at the start of the script the costume is set to “hitbox” and later on to the correct costume, if you're upside-down it switches over to the upside-down version of the current costume, or something

Last edited by MeIzAwezomeDede (Nov. 19, 2020 13:15:21)

YeetBoiExtreme
Scratcher
100+ posts

ideas for a platformer

we definitely need more platform ideas, a lot of them are being made, were running out of platform ideas, platforms are becoming like every single simulator in Roblox, where they are all the same thing
MrFluffyPenguins
Scratcher
1000+ posts

ideas for a platformer

YeetBoiExtreme wrote:

we definitely need more platform ideas, a lot of them are being made, were running out of platform ideas, platforms are becoming like every single simulator in Roblox, where they are all the same thing
Yes, and this is what this platformer I'm making is trying to do. Be long and unique. Do you have any ideas?

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