Discuss Scratch
- LPSpuppygirl1
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Scratcher
37 posts
Blur Effect
I think there should be a “Blurriness” effect. It could really help with those times in animations where one character can't see. And instead of downloading some other program, you could do it right here on Scratch!
I LOVE WARRIORS! Sorry that was random.
I LOVE WARRIORS! Sorry that was random.Last edited by LPSpuppygirl1 (July 8, 2014 18:48:33)
- Dreamo
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Scratcher
500+ posts
Blur Effect
Try making a bunch of clones that are ghosted out, it will achieve the same effect as a blur
(search up “motion blur effects” on Scratch if you have no idea what I am talking about)
(search up “motion blur effects” on Scratch if you have no idea what I am talking about)- LPSpuppygirl1
-
Scratcher
37 posts
Blur Effect
Try making a bunch of clones that are ghosted out, it will achieve the same effect as a blur(search up “motion blur effects” on Scratch if you have no idea what I am talking about)
Can you show me an example? Usually when I search something, it comes up with several random results.
! I LOVE WARRIORS! Sorry that was random.
Last edited by LPSpuppygirl1 (July 8, 2014 20:12:43)
- PrincessPanda_test_
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Scratcher
1000+ posts
Blur Effect
The blur effect was in 1.2 but was removed because of its glitchiness.
Here's one
Try making a bunch of clones that are ghosted out, it will achieve the same effect as a blur(search up “motion blur effects” on Scratch if you have no idea what I am talking about)
Can you show me an example? Usually when I search something, it comes up with several random results.
! I LOVE WARRIORS! Sorry that was random.
Here's one
- NoxSpooth
-
Scratcher
1000+ posts
Blur Effect
Hm…
I think this would be significantly laggier than any other effect on Scratch. I may be wrong, though?
Eh, no support for now.
I think this would be significantly laggier than any other effect on Scratch. I may be wrong, though?
Eh, no support for now.
- MegaApuTurkUltra
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Scratcher
1000+ posts
Blur Effect
Hm…I thought stage3d was gpu accelerated, so no, I don't think this will lag at all
I think this would be significantly laggier than any other effect on Scratch. I may be wrong, though?
Eh, no support for now.
- GyroscopeBill
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Scratcher
500+ posts
Blur Effect
Indifferent. I don't use effects very often personally, but it might be useful for those who do.
- Fuzzbutt
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Scratcher
500+ posts
Blur Effect
How would it blur? Like, have the pixels in the costumes shift around?
- Zro716
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Scratcher
1000+ posts
Blur Effect
are you referring to motion blur or Gaussian blur? I'd love to have the effect but I feel it would require significant processing
- NowItsArt
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Scratcher
38 posts
Blur Effect
are you referring to motion blur or Gaussian blur? I'd love to have the effect but I feel it would require significant processingI'm guessing they mean Gaussian.
- Cyoce
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Scratcher
500+ posts
Blur Effect
This is a cool effect. Support for this, as well as x-stretch and y-stretch (basically axis-specific size, plus negative numbers flip—this is just something that would be cool, and seeing this suggestion is about an effect, it only seems semi-off-topic).
+1
+1
- MegaApuTurkUltra
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Scratcher
1000+ posts
Blur Effect
Support if it can be done without too much lag.As I said, I'm pretty sure Stage3D is gpu-accelerated, and even low-end GPUs can do blurs relatively easily (I mean I programmed a CPU-based gaussian blur in Java at one point and it was still pretty fast - Scratch just needs to make sure they cache the current blur level (instead of recalculating every screen refresh) just in case there's some lag)
- Scratchifier
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Scratcher
1000+ posts
Blur Effect
What if it wasn't an effects block, but instead an effect in the bitmap paint editor..?
- CatsUnited
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Scratcher
1000+ posts
Blur Effect
HUGE SUPPORT.
And by the looks of things it won't lag!Support if it can be done without too much lag.As I said, I'm pretty sure Stage3D is gpu-accelerated, and even low-end GPUs can do blurs relatively easily (I mean I programmed a CPU-based gaussian blur in Java at one point and it was still pretty fast - Scratch just needs to make sure they cache the current blur level (instead of recalculating every screen refresh) just in case there's some lag)
















