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- » Morphic graphics improvement - OR How to get better graphics out of BYOB 3.1
- juiceman74
-
4 posts
Morphic graphics improvement - OR How to get better graphics out of BYOB 3.1
Hi,
I did a big homework physics simulator in BYOB 3.1, which still use IMHO Squeak Morphic.
The outcome graphics after I compile the project, look horrible with edgy borders and fuzzy text.
How can I control the resolution of Morphic, and does any one know if the compiler in BYOB have and control settings?
10x,
O><M
I did a big homework physics simulator in BYOB 3.1, which still use IMHO Squeak Morphic.
The outcome graphics after I compile the project, look horrible with edgy borders and fuzzy text.
How can I control the resolution of Morphic, and does any one know if the compiler in BYOB have and control settings?
10x,
O><M
- turkey3
-
1000+ posts
Morphic graphics improvement - OR How to get better graphics out of BYOB 3.1
- juiceman74
-
4 posts
Morphic graphics improvement - OR How to get better graphics out of BYOB 3.1
I think so, the compiler is in a full screen 4:3 proportion Does that answer the Q.?
- DigiTechs
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500+ posts
Morphic graphics improvement - OR How to get better graphics out of BYOB 3.1
The project is shown in full-screen (Scratch's full screen) - which AFAIK upscales the resolution to fit in the space. If you were to remove the upscaling and simply resize the stage and keep objects at their normal size, you should retain the higher quality of the normal stage in full screen. You'd have to know how to mod BYOB first, though.
I do, in fact, have my own site; it's here.
I'm also working on a thing called Fetch. Look at it here!
@thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain.
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