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- Asjali
- Scratcher
100+ posts
Do projects with clones still count as 1s1s?
Even if you implement cloning capabilities, if you have only one sprite and one script in the project, it should still be considered 1s1s.
EDIT: Whoops. I forgot that 1s1s meant one script, one sprite for a second. Anything with clones is probably not gonna be 1s1s, then.
EDIT: Whoops. I forgot that 1s1s meant one script, one sprite for a second. Anything with clones is probably not gonna be 1s1s, then.
Last edited by Asjali (June 16, 2014 00:52:03)
- DanloVorje
- Scratcher
100+ posts
Do projects with clones still count as 1s1s?
I think that
–Danlo
when I start as a clonewould count as the start of a second script. However, you could potentially work around this by having the script start with
when this sprite clickedand then clicking on any clones to get them up and running.
–Danlo
- AonymousGuy
- Scratcher
1000+ posts
Do projects with clones still count as 1s1s?
Ahhh… Well… 1s1s projects are in my opinion ONLY 1 sprite with ONLY 1 script (meaning ONLY one hat block in use)
Which is why custom blocks don't count as 1s1s projects.
Of course, there really is no official definition, so believe whatever you want.
Which is why custom blocks don't count as 1s1s projects.
Of course, there really is no official definition, so believe whatever you want.
- Sonickyle
- Scratcher
1000+ posts
Do projects with clones still count as 1s1s?
I think that the “when I start as a clone” wouldn't count because it doesn't affect the main sprite, and only runs at runtime on it's respective clone.
- Blueinkproductions
- Scratcher
1000+ posts
Do projects with clones still count as 1s1s?
I count
as a second script, but I do not count procedures, as long as they are not being used instead of broadcasting.
when I start as a clone
- Lirex
- Scratcher
500+ posts
Do projects with clones still count as 1s1s?
My definition of 1s1s is the following:
1s1s: 1 Sprite with 1 running script. That means:
- A project which uses only one “when green flag clicked” etc. block can use custom blocks and “broadcast … and wait” blocks - because it is still one script, but splitted.
- All scripts have to be in 1 sprite.
- If you clone a sprite, “When I start as a clone” and “When I receive …” blocks mustn't be used.
- No scripts are running simultaneously.
1s1s: 1 Sprite with 1 running script. That means:
- A project which uses only one “when green flag clicked” etc. block can use custom blocks and “broadcast … and wait” blocks - because it is still one script, but splitted.
- All scripts have to be in 1 sprite.
- If you clone a sprite, “When I start as a clone” and “When I receive …” blocks mustn't be used.
- No scripts are running simultaneously.
Last edited by Lirex (June 16, 2014 19:13:59)
- TimothyLawyer
- Scratcher
1000+ posts
Do projects with clones still count as 1s1s?
1s1s1c
1 sprite
1 sprite script
1 clone script
…could be one way to think of it.
1 sprite
1 sprite script
1 clone script
…could be one way to think of it.
- djdolphin
- Scratcher
1000+ posts
Do projects with clones still count as 1s1s?
But 1s1s1c is 1 sprite, 1 script, 1 costume. 1s1s1c
1 sprite
1 sprite script
1 clone script
…could be one way to think of it.
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