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- BosenChang
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
YES! I shall refer to it as an E block now.
How to change the title
Edit your first post of your topic, then you will see something like title.
- Basic88
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
Support! I am making a project right now where I this block would be useful.
Last edited by Basic88 (July 22, 2020 16:20:54)
- xXRedTheCoderXx
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
(removed)
oops wrong topic
oops wrong topic
Last edited by xXRedTheCoderXx (July 22, 2020 16:23:05)
- xXRedTheCoderXx
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
bruhYES! I shall refer to it as an E block now.How to change the title
Edit your first post of your topic, then you will see something like title.
Support! I am making a project right now where I this block would be useful.Thanks!
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
I may have a possible workaround
To get the all at once block which was removed go to this project and back pack the pen sprite that contains the
That was hard to do so I still support this, also I am not quite sure if it works so let me know.
when gf clicked
all at once{
block 1
block 2
} ::control
define block 1
//make sure it is running without screen refresh
...
define block 2
//make sure it is running without screen refresh
...
To get the all at once block which was removed go to this project and back pack the pen sprite that contains the
all at once{} ::controlblockThat was hard to do so I still support this, also I am not quite sure if it works so let me know.
Last edited by cooldude-222 (July 22, 2020 17:56:38)
- fdreerf
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
To get the all at once block which was removed go to this project and back pack the pen sprite that contains the all at once{} ::controlblockThe all at once block no longer functions properly, so this workaround doesn't work.- xXRedTheCoderXx
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
I may have a possible workaroundA hacked old scratch block?! :eyes:when gf clicked
all at once{
block 1
block 2
} ::control
define block 1
//make sure it is running without screen refresh
...
define block 2
//make sure it is running without screen refresh
...
To get the all at once block which was removed go to this project and back pack the pen sprite that contains theall at once{} ::controlblock
The all at once block no longer functions properly, so this workaround doesn't work.Ah.
Last edited by xXRedTheCoderXx (July 22, 2020 17:57:02)
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
thank you for letting me knowTo get the all at once block which was removed go to this project and back pack the pen sprite that contains theThe all at once block no longer functions properly, so this workaround doesn't work.all at once{} ::controlblock
- BosenChang
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
I just thought of a workaround.
when gf clicked
broadcast [workaround v]
when I receive [workaround v]
workaround 1 :: custom
when I receive [workaround v]
workaround 2 :: custom
define workaround 1
script it here :: grey stack
define workaround 2
also the same :: grey
Last edited by BosenChang (July 22, 2020 18:03:41)
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
What if you did
when gf clickedPS I still support
broadcast [message 1 v]
wait until <(timer) = [5]>
...
when I receive [message 1 v]
wait until <(timer) = [5]>
...
Last edited by cooldude-222 (July 22, 2020 18:03:51)
- imabanana22
-
Scratcher
500+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
have you right clicked the definition and pressed duplicate?
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
What if you didI realized this does not solve the custom block problem thoughwhen gf clickedPS I still support
broadcast [message 1 v]
wait until <(timer) = [5]>
...
when I receive [message 1 v]
wait until <(timer) = [5]>
...
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
have you right clicked the definition and pressed duplicate?When you right click a
define my block 1the duplicate button does not appear.
- cooldude-222
-
Scratcher
100+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
I just thought of a workaround.This also does not work for custom blockswhen gf clicked
broadcast [workaround v]
when I receive [workaround v]
workaround 1 :: custom
when I receive [workaround v]
workaround 2 :: custom
define workaround 1
script it here :: grey stack
define workaround 2
also the same :: grey
- --Explosion--
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
(removed)
oops wrong topic
- xXRedTheCoderXx
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
have you right clicked the definition and pressed duplicate?Have you read the OP?
(removed)
oops wrong topic
- Vercte
-
Scratcher
500+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
Support! It can be used to easily run scripts, AND at the same time.
Although it can be used to crash, like this:
Although it can be used to crash, like this:
when gf clicked
add [list] to [list v]
Run, {
crash
}While running: {
Run, {
crash
}While running: {
...{
} {
}::grey
crash}::control
}:: control
define crash
add (list) to [list v]
Last edited by Vercte (July 22, 2020 23:17:51)
- xXRedTheCoderXx
-
Scratcher
1000+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
Support! It can be used to easily run scripts, AND at the same time.Seriously there are so many people saying how this could crash/lag Scratch.
Although it can be used to crash, like this:when gf clicked
add [list] to [list v]
Run, {
crash
}While running: {
Run, {
crash
}While running: {
...{
} {
}::grey
crash}::control
}:: control
define crash
add (list) to [list v]

First of all, it won't really lag Scratch no more than just putting more scripts.

And, yes, this can be used to make Scratch crash, but you can already crash Scratch by doing similar things.

Also, keep in mind sharing projects with scripts designed to specifically crash Scratch is against the Terms of Use.

- ContourLines
-
Scratcher
500+ posts
"Run, and run" E block (READ THE ENTIRE OP BEFORE POSTING)
Support, this would help massively when coming down to noteblocks. Especially if you wanted to compress them into myblocks to save space!