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- cs4143683
- Scratcher
3 posts
Level sequence
Can someone help me with something I'm making a game where where you go through mazes how do you make a level sequence thank you
when green flag clicked
set [Coronavirus v] to [conqured]
- CMAN_The_Scratcher
- Scratcher
49 posts
Level sequence
Make a variable called level. Set it to one at the start of the game, then have a forever loop in all the sprites kind of like this. It will change depending on what you have in your game. And when you reach the end of the game, set the variable Level to 2 and so on. For the maze you might have something like this:
And for the player something like this:
The go to would be whereever your player starts level 2.
-CMAN_The_Scratcher
PS If you ever have any problems, just ask me!
when green flag clicked
set [Level v] to [1]
forever
if <[Level] = [2]> then
switch costume to [Level 2 v]
end
end
And for the player something like this:
when green flag clicked
forever
if <touching [End of maze v] ?> then
set [Level v] to [2]
go to x: (12) y: (43)
end
end
The go to would be whereever your player starts level 2.
say [Hope that helps! ] for (2) secs
-CMAN_The_Scratcher
PS If you ever have any problems, just ask me!
Last edited by CMAN_The_Scratcher (May 22, 2020 03:40:59)
- cs4143683
- Scratcher
3 posts
Level sequence
Thank you you'll be the first one to know when my project gets shared
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