Discuss Scratch
- Discussion Forums
- » Project Save & Level Codes
- » Expanded Super Mario Maker v.6 Level Share Forum.
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
they were removed due to the project being too big to load on mobile. also where are mobile controls /:
- AJ_Gamer_73
-
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
used to be, but its mostly worthless/useless to add b/c it wont load on all mobile devices, only the most strongest also where are mobile controls /:
- SmartCoolGuy
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
what are the amiboo mushrooms ID again
- SmartCoolGuy
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:SmartCoolGuy}{theme:1}{time:10000000000}{x_max:512}{y_max:128}{x_start:5}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:7bd2c8ab¡53b10¤8ba5c10a5c8a4c4a6g2c5k2o4₥2৲5o3k4o2k5okc4g24c3a¡5c13k7c12k6৲2kc6g3cg3o3k3o2k4ogc¦4ª¨5₫6¡3f19c3g2h6bf3¨ª6¦g2ª¨2©4¡4©4¦ª¨2©2¡5©₫2¦5ª¦₫6¨2₫2¨3©2¡©4¨5ª6¨3₫¡9©2f8b4a4e13a4b2a8b9f2e9a7c19a10e}{background_color:15}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:7}{condition:||}{levels:{{user:}{name:Sub Level 1}{theme:1}{time:10000000000}{x_max:200}{y_max:150}{x_start:5}{y_start:8}{camera_x_max:200}{camera_x_min:1}{camera_y_max:150}{camera_y_min:1}{difficulty:1}{gameplay:7bd2c8ab¡53b10¤8ba5c10a5c8a4c4a6g2c5k2o4₥2৲5o3k4o2k5okc4g24c3a¡}{background_color:1}{this project:2}{character:1}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#1#8#1#1##4#7#1##7#2#1##1#9#0#0##185#6#0##1#6#1##1#7#0#1{costume:00000010}##6#5#1##1#4#1#1##1#2#0#1##4#1#1##178#144#0#lsign right##2#2#0#76{level:back}#50#63{time:-9999999500}##1#2#0#10#i1#1##2#2#0##1#2#0##1#2#0#e7##2#2#0##1#3#1##2#1#0##3#1#0##3#1#0#e17#e17#0#1##6#1#10#61{command1:/if powerup = 2 /setblock 8 10 0}##13#1#1##7#140#0#10##10#140#0##4#1#0##1#139#0#e17##2#139#0##1#2#0##1#138#0#e17{size:800}##1#136#0#}}#6#7#1##506#11#0##2#2#0#10#i3{costume:2}#76{level:1}#9#19##2#1#0##1#3#1#61{command1:/if powerup = 2 /setblock 2 11 0}##3#1#17#0#1#10##2#1#1##1#3#5##3#117#0##1#2#1#e25{size:200}{type:2}##1#2#1#0##504#117#0##1#116#0##1#116#0##1#115#0#65##1#115#0##1#114#0#
- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
⠀
Last edited by rssa_romeo (May 25, 2021 15:49:48)
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
uh, wrong forum.*super long code*
Last edited by ego-lay_atman-bay (May 25, 2021 14:49:09)
- rssa_romeo
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
oops, sorry.uh, wrong forum.*super long code*
- 348725854
-
80 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:SMW Credits (Auto-mario)}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:68}{y_start:2}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:140g3₫a4₫2a₫68c103a₫8c160g2e96a15b3a10c}{background_color:1}{this project:2}{character:0}{airjump:0}{music:18}{temp:60}{powerup:1}{condition
|}}#70#1#26##442#16#0#29{x:35}-{y:10}##68#1#0##1#2#1#0##1#2#1#1##5#1#1#61{command1
message “Producer: Shigeru Miyamoto”}##6#1#1#61{command1
message “Sound Composer: Koji Kondo”}##6#1#1#61{command1
message “Map director:Hideki Konno”}##6#1#1#61{command1
message “Lead director: Takashi Tezuka”}##6#1#1#61{command1
message “Graphic character design: Shigefumi Hino”}##6#1#1#61{command1
message “Executive Producer: Hiroshi Yamauchi”}##6#1#1#61{command1
message “Background Programmer: Shigehiro Kasamatsu, Tatsunori Takakura##6#1#1#61{command1
message ”Katsuya Eguchi: Area Director“}##5#1#1#61{command1
message ”Area Data Input:Yoshihiro Nomoto, Eiji Noto, Satoru Takahata“}##5#1#1#1##68#3#0##2#12#0#i0#0#i0##65#2#0#0#i0#0##1#4#i0#0##1#4#i0#1##7#1#1##22#1#26##35#8#0#0#29{x:101}-{y:18}##1#7#0#0##3#2#0##24#1#0#i0##1#6#0##1#3#0#1##23#3#0#0#54#56##1#2#0#i15##1#2#0#i0##1#2#0#e12#i6{type:horizontal}#e12##1#2#i0##6#1#1#2##6#1#1##15#3#0#i0#i0##2#2#0#i12##1#2#0#i12##1#2#0#i6{type:horizontal}##1#2#0#i12##1#2#0#i12##2#2#0##3#1#0#0#0#0#0#0##102#1#26##410#112#0#1#i6{type:horizontal}#64##2#9#0##2#2#0##94#1#0##1#2#1##3#8#0##1#9#1#1##92#1#1#61{command
message ”The end"}##1#7#0##2#4#0##1#2#0#e30##1#5#9#e18##2#1#e18##1#3#9#0##3#109#0##3#3#0##1#3#9#e9##2#1#e9##1#3#9#e12##2#1#e12##1#3#9#e25##2#1#e25##1#3#9#e32##2#1#e32##1#3#9#e6##4#1#e6##1#3#9#38##4#1#38##1#3#9#e1##4#1#e1##1#3#9#e3##4#1#e3##1#3#9#e2##4#1#e2##1#3#9#45##7#1#45##6#1#44##5#1#53##8#1#21##4#1#9##1#6#0##1#3#0##3#1#0##1#108#0##3#1#0##3#1#0##3#1#0##3#1#0##5#1#0##5#1#0##5#1#0##5#1#0##5#1#0##31#108#0#e23##3#1#9##3#1#9##3#1#9##3#1#9##3#1#9##5#1#9##5#1#9##5#1#9##5#1#9##5#1#9#0##4#106#0#e10{circle:8}{speed:2}{range:4}##49#106#0##4#1#9##1#105#0##5#104#0##7#1#1##8#101#0#











- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
to get rid of the emojis, put the level code in the{{user:}{name:SMW Credits (Auto-mario)}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:68}{y_start:2}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:140g3₫a4₫2a₫68c103a₫8c160g2e96a15b3a10c}{background_color:1}{this project:2}{character:0}{airjump:0}{music:18}{temp:60}{powerup:1}{condition:||}}#70#1#26##442#16#0#29{x:35}-{y:10}##68#1#0##1#2#1#0##1#2#1#1##5#1#1#61{command1:/message "Producer: Shigeru Miyamoto"}##6#1#1#61{command1:/message "Sound Composer: Koji Kondo"}##6#1#1#61{command1:/message "Map director:Hideki Konno"}##6#1#1#61{command1:/message "Lead director: Takashi Tezuka"}##6#1#1#61{command1:/message "Graphic character design: Shigefumi Hino"}##6#1#1#61{command1:/message "Executive Producer: Hiroshi Yamauchi"}##6#1#1#61{command1:/message "Background Programmer: Shigehiro Kasamatsu, Tatsunori Takakura##6#1#1#61{command1:/message "Katsuya Eguchi: Area Director"}##5#1#1#61{command1:/message "Area Data Input:Yoshihiro Nomoto, Eiji Noto, Satoru Takahata"}##5#1#1#1##68#3#0##2#12#0#i0#0#i0##65#2#0#0#i0#0##1#4#i0#0##1#4#i0#1##7#1#1##22#1#26##35#8#0#0#29{x:101}-{y:18}##1#7#0#0##3#2#0##24#1#0#i0##1#6#0##1#3#0#1##23#3#0#0#54#56##1#2#0#i15##1#2#0#i0##1#2#0#e12#i6{type:horizontal}#e12##1#2#i0##6#1#1#2##6#1#1##15#3#0#i0#i0##2#2#0#i12##1#2#0#i12##1#2#0#i6{type:horizontal}##1#2#0#i12##1#2#0#i12##2#2#0##3#1#0#0#0#0#0#0##102#1#26##410#112#0#1#i6{type:horizontal}#64##2#9#0##2#2#0##94#1#0##1#2#1##3#8#0##1#9#1#1##92#1#1#61{command:/message "The end"}##1#7#0##2#4#0##1#2#0#e30##1#5#9#e18##2#1#e18##1#3#9#0##3#109#0##3#3#0##1#3#9#e9##2#1#e9##1#3#9#e12##2#1#e12##1#3#9#e25##2#1#e25##1#3#9#e32##2#1#e32##1#3#9#e6##4#1#e6##1#3#9#38##4#1#38##1#3#9#e1##4#1#e1##1#3#9#e3##4#1#e3##1#3#9#e2##4#1#e2##1#3#9#45##7#1#45##6#1#44##5#1#53##8#1#21##4#1#9##1#6#0##1#3#0##3#1#0##1#108#0##3#1#0##3#1#0##3#1#0##3#1#0##5#1#0##5#1#0##5#1#0##5#1#0##5#1#0##31#108#0#e23##3#1#9##3#1#9##3#1#9##3#1#9##3#1#9##5#1#9##5#1#9##5#1#9##5#1#9##5#1#9#0##4#106#0#e10{circle:8}{speed:2}{range:4}##49#106#0##4#1#9##1#105#0##5#104#0##7#1#1##8#101#0#
[code]
*level code*
[/code]
Last edited by ego-lay_atman-bay (May 26, 2021 18:47:08)
- ShoeGoomba
-
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
A course in a LONG while… 

{{user:ShoeGoomba}{name:Spring Valley - An automario level}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:4}{y_start:4}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:282a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:coins|69|}}#1#6#0#i6{fall:0.3}{size:300}##1#128#0#i6{fall:0.8}{size:300}##1#3#0#i6{fall:0.1}##1#7#0#0##2#1#0##5#1#11#0#11##1#3#0#11#8##10#1#11#8##2#1#0##1#2#11#11#11##2#5#0##474#2#0##1#12#0#0##1#2#0##3#3#32##1#127#0#i6{type:horizontal}{size:300}##1#3#0#32##2#3#32#i6##3#1#0#e18##3#3#32##4#1#0#e18##3#1#11#i6{size:200}##1#3#0#11##1#2#0##1#2#32##1#7#0##3#1#11##1#6#0##5#1#11#i6#0#i6{type:horizontal}{size:200}##2#4#0#e18##2#6#0##471#1#0#i6{type:horizontal}##1#2#32#32{load:i6}##2#2#32#i6{type:horizontal}{size:200}##1#125#0##1#6#0#i6{type:horizontal}{size:200}##5#1#11##1#125#0##1#3#0#e18##470#2#0##1#5#0#32##1#2#0#e18##1#2#0##2#2#32##1#124#0#e18##1#124#0#0##1#124#0#0##1#124#0##1#124#0#0##4#3#32#e18##1#124#0##1#5#0#0##1#123#0##1#123#0##2#123#0#e18#0#e18##3#3#32##1#2#11#11##1#2#11#0##466#123#0#e18#0#i6{type:horizontal}#i6##2#2#0##1#122#0#e18##1#122#0#e18##1#122#0##1#5#32#i6{size:300}##1#122#0##1#3#0##3#3#32##1#121#0##1#121#0##1#121#0#0##2#121#0##1#121#0#64##2#2#0#e18##1#120#0#e18#e18##1#120#0#e18##1#2#32##2#3#32#0#e18##1#2#0#e18##1#119#0#e18##1#119#0##1#119#0##3#3#32#11##1#118#0#11##2#118#0##1#2#0##1#118#0##1#118#0##1#118#0#i6{type:horizontal}{size:200}#i6{type:horizontal}#e18##3#117#0##1#116#0##1#116#0#e18##1#116#0##3#116#0#e18##1#115#0##1#114#0#
- ShoeGoomba
-
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
wait, what do “sublevels” do?
I mean… I can't understand the concept…
I mean… I can't understand the concept…
- AJ_Gamer_73
-
69 posts
Expanded Super Mario Maker v.6 Level Share Forum.
sublevels: wait, what do “sublevels” do?
I mean… I can't understand the concept…
- mix up more than one levels
options are in settings in-level editor
connects with star doors
ask ego-lay_atman-bay for more cuz its hard to tell more
Last edited by AJ_Gamer_73 (May 29, 2021 01:25:16)
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
A sub-level is a level inside another level, like sub-areas in mario maker. The reason why I called them sub-levels is because, well, they are levels inside another level, and you can have sub-levels inside sub-levels. Just think of them as a level that you can go to while playing another level. wait, what do “sublevels” do?
I mean… I can't understand the concept…
- ShoeGoomba
-
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
Ah, so like a subroutine?
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
- ShoeGoomba
-
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
One Ways Won't Work
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:
{{user:ShoeGoomba}{name:One Ways Won't Work}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:33a62bf2g19cd14b2ac12g22c44gc8؋3৻4¤4b¤ba16$3a6$}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#6#0##13#1#1##493#122#0##18#1#40##1#4#1##17#1#1#0#64##17#1#39##3#118#0##15#1#1##16#117#0#
- ShoeGoomba
-
13 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:ShoeGoomba}{name:Spring - Border glitch}{theme:1}{time:500}{x_max:14}{y_max:11}{x_start:6}{y_start:8}{camera_x_max:14}{camera_x_min:1}{camera_y_max:11}{camera_y_min:1}{difficulty:2}{gameplay:24a11c10g4c14a7c12g12c5a12c25a44b18a9b12a₫40a11b14f9ab16f3b52a29c22a7b5a12c19a2b6a3i3a2i3ai4ai2a3ia2i7a2ia2i3ai2a2i2a2i27a5e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#14#1#1##5#5#0#29{x:6}{y:8}##1#5#0#64##6#5#0##1#4#0##1#4#0##14#1#1##1#4#0#i6{type:horizontal}{size:250}##1#4#0#1##6#4#0##1#3#1#0#i6{type:horizontal}{size:250}##1#4#0##1#3#0##1#2#1##2#3#0#0#0#
A glitch: so basically, if you have a tight space between a screen border and a spring with enough power to push mario, then mario just… falls. The level game play showcases it.(probably)
try to jum between the big spring and the border; it might work.
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
the reason why springs (and all entities) go through falling donut blocks, is because falling donut blocks are just falling platforms, which are entities. I have not made a way for entities to collide with other entities yet. Just to show you what I mean, here's the falling donut block id Ah, so like a subroutine?
Also, I just found that springs go through falling donut block. as a result, if you stand on a falling donut block, then you pass through a spring below you. However, you can still grab it.
b5{movement:wait}{length:1}{falling:yes}}
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
the reason that happens has to do with how collision works. I didn't code it, and I don't plan on editing the collision scripts, they may break some levels. I'm fine with the glitch. It's not game breaking. It's more like, an unintentional secret. One Ways Won't Work
Explanation: if you are standing “inside” a one-way-wall and a 1ww(one way wall) facing the same direction(left/right) is right next to it, I can go right through it. Can you fix this? It annoys me. Level code:{{user:ShoeGoomba}{name:One Ways Won't Work}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:33a62bf2g19cd14b2ac12g22c44gc8؋3৻4¤4b¤ba16$3a6$}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#6#7#1##506#6#0##13#1#1##493#122#0##18#1#40##1#4#1##17#1#1#0#64##17#1#39##3#118#0##15#1#1##16#117#0#
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I think it's because since mario's x is 1, his hitbox may not collide with the blocks under him, even though they should. I'm gonna keep this in because, I like it. It would be fun for a troll level.{{user:ShoeGoomba}{name:Spring - Border glitch}{theme:1}{time:500}{x_max:14}{y_max:11}{x_start:6}{y_start:8}{camera_x_max:14}{camera_x_min:1}{camera_y_max:11}{camera_y_min:1}{difficulty:2}{gameplay:24a11c10g4c14a7c12g12c5a12c25a44b18a9b12a₫40a11b14f9ab16f3b52a29c22a7b5a12c19a2b6a3i3a2i3ai4ai2a3ia2i7a2ia2i3ai2a2i2a2i27a5e}{background_color:1}{this project:2}{character:0}{airjump:0}{music:1}{temp:60}{powerup:1}{condition:||}}#14#1#1##5#5#0#29{x:6}{y:8}##1#5#0#64##6#5#0##1#4#0##1#4#0##14#1#1##1#4#0#i6{type:horizontal}{size:250}##1#4#0#1##6#4#0##1#3#1#0#i6{type:horizontal}{size:250}##1#4#0##1#3#0##1#2#1##2#3#0#0#0#
A glitch: so basically, if you have a tight space between a screen border and a spring with enough power to push mario, then mario just… falls. The level game play showcases it.(probably)
try to jum between the big spring and the border; it might work.