Discuss Scratch
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
I think I should reveal to you who Evil Pixraze's creator is but it would ruin the surprise but I'm not sure how to reveal the surprise in the actual series and actually now that I think about it it's a very overused character and they've already been used in a major series but actually now that I think about it TSS could be a sequel to that which ties in every single series on Scratch together and actually this is a very good idea and I want to share it with you but it would ruin the surprise
Last edited by xX_Unreal_Cool_Xx (Aug. 26, 2020 19:37:30)
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
Sure, sounds good to me, Idea: In TSS S2E5 Eggman steals an AI-related SCP and uses it to create the plan. Then Vex returns it to its original location and replaces the plan with a dumb one. This correlates with the secondary SCP appearance you mentioned earlier.I think you had this idea already, but maybe we should make another a SCP appearance or something, like 173 or 079 (I think, whatever the computer is) or something that’s not going to be terrifying and get us in trouble like 096 as that one to a younger mind might be scary and believe it’s real or something,
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- 07Geckoguy
- Scratcher
100+ posts
TSS
Oh oh I know, Scratch cat (i Dont actually know, but it fits overused, he was used in the scratch saga a really popular series.., But if I’m wrong, only time will tell.) I think I should reveal to you who Evil Pixraze's creator is but it would ruin the surprise but I'm not sure how to reveal the surprise in the actual series and actually now that I think about it it's a very overused character and they've already been used in a major series but actually now that I think about it TSS could be a sequel to that which ties in every single series on Scratch together and actually this is a very good idea and I want to share it with you but it would ruin the surprise
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
Well I mean yeah but what would Scratch Cat use it for??
I mean I guess it would be Evil Scratch Cat using it to ban everyone from Scratch but idk lol…
ᵖᵉᵗⁱᵗⁱᵒⁿ ᵗᵒ ʳᵉᵐᵒᵛᵉ ᵉᵛⁱˡ ˢᶜʳᵃᵗᶜʰ ᶜᵃᵗ ᶠʳᵒᵐ ᵗʰᵉ ˢᶜʳᵃᵗᶜʰ ᵗᵉᵃᵐ
I mean I guess it would be Evil Scratch Cat using it to ban everyone from Scratch but idk lol…
ᵖᵉᵗⁱᵗⁱᵒⁿ ᵗᵒ ʳᵉᵐᵒᵛᵉ ᵉᵛⁱˡ ˢᶜʳᵃᵗᶜʰ ᶜᵃᵗ ᶠʳᵒᵐ ᵗʰᵉ ˢᶜʳᵃᵗᶜʰ ᵗᵉᵃᵐ
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
Perhaps in S4E4 or S4E6, there would be a wonky clock that has times such as 1:60 am or 13:05 pm or 7.2:90 rm or 0:20 pm or -7:80 or 104:62, etc, etc
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
Idk either lol Well I mean yeah but what would Scratch Cat use it for??I vote yes on the petition
I mean I guess it would be Evil Scratch Cat using it to ban everyone from Scratch but idk lol…
ᵖᵉᵗⁱᵗⁱᵒⁿ ᵗᵒ ʳᵉᵐᵒᵛᵉ ᵉᵛⁱˡ ˢᶜʳᵃᵗᶜʰ ᶜᵃᵗ ᶠʳᵒᵐ ᵗʰᵉ ˢᶜʳᵃᵗᶜʰ ᵗᵉᵃᵐ
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
Or a clock that has 16 hours but one of them is 72 Perhaps in S4E4 or S4E6, there would be a wonky clock that has times such as 1:60 am or 13:05 pm or 7.2:90 rm or 0:20 pm or -7:80 or 104:62, etc, etc
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
Hint: It's not someone from the ST or Scratch Cat's friends (gobo/pica/tera/etc.) or even an evil version of someone from the ST or Scratch Cat's friendsIdk either lol Well I mean yeah but what would Scratch Cat use it for??I vote yes on the petition
I mean I guess it would be Evil Scratch Cat using it to ban everyone from Scratch but idk lol…
ᵖᵉᵗⁱᵗⁱᵒⁿ ᵗᵒ ʳᵉᵐᵒᵛᵉ ᵉᵛⁱˡ ˢᶜʳᵃᵗᶜʰ ᶜᵃᵗ ᶠʳᵒᵐ ᵗʰᵉ ˢᶜʳᵃᵗᶜʰ ᵗᵉᵃᵐ
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
Oof, idk…Hint: It's not someone from the ST or Scratch Cat's friends (gobo/pica/tera/etc.) or even an evil version of someone from the ST or Scratch Cat's friendsIdk either lol Well I mean yeah but what would Scratch Cat use it for??I vote yes on the petition
I mean I guess it would be Evil Scratch Cat using it to ban everyone from Scratch but idk lol…
ᵖᵉᵗⁱᵗⁱᵒⁿ ᵗᵒ ʳᵉᵐᵒᵛᵉ ᵉᵛⁱˡ ˢᶜʳᵃᵗᶜʰ ᶜᵃᵗ ᶠʳᵒᵐ ᵗʰᵉ ˢᶜʳᵃᵗᶜʰ ᵗᵉᵃᵐ
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
TSS:R3;S1;E1:
TSS:R3;S1;E8: “no series finale is complete without explosions”
TSS:R2;S1;E3: “metal sonic and metal sonic”
TSS:R3;S1;E8: “no series finale is complete without explosions”
TSS:R2;S1;E3: “metal sonic and metal sonic”
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
Y:57 PMOr a clock that has 16 hours but one of them is 72 Perhaps in S4E4 or S4E6, there would be a wonky clock that has times such as 1:60 am or 13:05 pm or 7.2:90 rm or 0:20 pm or -7:80 or 104:62, etc, etc
R:32 PM
0:O6 AM
2:47 DM
2:49 DM
2:106 DM
I:80 RM
SD 4M
3:60 XM
5:70 LM
4:R3 TM
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- beta_Geckoguy
- Scratcher
5 posts
TSS
This clock will be every clock makers worst nightmare question is what are it’s origins, and how does it effect the world around it?Y:57 PMOr a clock that has 16 hours but one of them is 72 Perhaps in S4E4 or S4E6, there would be a wonky clock that has times such as 1:60 am or 13:05 pm or 7.2:90 rm or 0:20 pm or -7:80 or 104:62, etc, etc
R:32 PM
0:O6 AM
2:47 DM
2:49 DM
2:106 DM
I:80 RM
SD 4M
3:60 XM
5:70 LM
4:R3 TM
⢀⢀⢀⢀⢀⢀⢀⢀⢀⠶⣿⣭⡧⡤⣤⣻⣛⣹⣿⣿⣿⣶⣄ sho me da wae
⢀⢀⢀⢀⢀⢀⢀⢀⢀⣼⣊⣤⣶⣷⣶⣧⣤⣽⣿⣿⣿⣿⣿⣿⣷
⢀⢀⢀⢀⢀⢀⢀⢀⢀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⢀⢀⢀⢀⢀⢀⢀⣠⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧ (i did not make this @johncenafan (or something like that did,
⢀⢀⢀⢀⢀⢀⠸⠿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣻⣿⣿⣿⣿⣿⡆
⢀⢀⢀⢀⢀⢀⢀⢸⣿⣿⡀⠘⣿⡿⢿⣿⣿⡟⣾⣿⣯⣽⣼⣿⣿⣿⣿⡀ i'll give full credit when i find it.))
⢀⢀⢀⢀⢀⢀⡠⠚⢛⣛⣃⢄⡁⢀⢀⢀⠈⠁⠛⠛⠛⠛⠚⠻⣿⣿⣿⣷
⢀⢀⣴⣶⣶⣶⣷⡄⠊⠉⢻⣟⠃⢀⢀⢀⢀⡠⠔⠒⢀⢀⢀⢀⢹⣿⣿⣿⣄⣀⣀⣀⣀⣀⣀
⢠⣾⣿⣿⣿⣿⣿⣿⣿⣶⣄⣙⠻⠿⠶⠒⠁⢀⢀⣀⣤⣰⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄
⢿⠟⠛⠋⣿⣿⣿⣿⣿⣿⣿⣟⡿⠷⣶⣶⣶⢶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄
⢀⢀⢀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠉⠙⠻⠿⣿⣿⡿
⢀⢀⢀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⢀⢀⢀⠈⠁
⢀⢀⢀⢀⢸⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⢀⢀⢀⢀⢸⣿⣿⣿⣿⣄⠈⠛⠿⣿⣿⣿⣿⣿⣿⣿⡿⠟⣹⣿⣿⣿⣿⣿⣿⣿⣿⠇
⢀⢀⢀⢀⢀⢻⣿⣿⣿⣿⣧⣀⢀⢀⠉⠛⠛⠋⠉⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⠏
- 07Geckoguy
- Scratcher
100+ posts
TSS
Actually rereading the script, s.4 ep.6 make more sense, as a screwed up clock would make the most sense in a place called the “tower of infinity”Y:57 PMOr a clock that has 16 hours but one of them is 72 Perhaps in S4E4 or S4E6, there would be a wonky clock that has times such as 1:60 am or 13:05 pm or 7.2:90 rm or 0:20 pm or -7:80 or 104:62, etc, etc
R:32 PM
0:O6 AM
2:47 DM
2:49 DM
2:106 DM
I:80 RM
SD 4M
3:60 XM
5:70 LM
4:R3 TM
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
I found out that I did actually mention Evil Pixraze's creator while describing the events of TMM S1E2.
Speaking of TMM S1E2, the reason that Evil Pixraze fighting Mario and Sonic would stabilize the timeline was that Amy didn't handle her hammer carefully enough because she had very little time to prepare and she dropped it when she missed.
Another note: I thought I already said this, but I want to change the script a bit… instead of Luigi choking on the ball it just bonks into him and knocks him over.
TMM S1E2
Sonic, Tails, and Amy arrive at the Mushroom World to help Mario and Luigi. When Toad tells them the specifics, Amy gets worried that The Jester might be overpowered. When they arrive at Bowser's castle, The Jester is not there. Sonic thinks that it's just a waste of time and starts to leave when suddenly the doors close, locking him in.
Evil Pixraze was focused on helping Kaj defeat Scratch once and for all, but after a bit of research, Kaj decided that Evil Pixraze should fight Mario and Sonic, as it would stabilize the timeline and prevent a paradox from happening. Kaj also decided that The Jester was a better name than Evil Pixraze, so Evil Pixraze changed his name to The Jester. He closed the castle doors and appeared in front of them when they turned their backs. “You want a fight?” he asked. “Yeah, especially now that you've locked us in,” exclaimed Sonic. “Good,” The Jester replied, and suddenly bolted at the team. Amy responded by swinging her hammer at The Jester, and missing, causing her to lose balance and fall down, dropping her hammer on the floor for The Jester to swipe. Luigi gasped as he got scared that The Jester would hit Amy with it but he instead took a golf ball and hit it against the door where it bounced into Luigi's mouth, choking him for a few seconds until he fell over, causing it to bounce out of his mouth. Tails used his blaster to damage The Jester, but the shot gets deflected by Amy's hammer and Tails narrowly avoids it.
Speaking of TMM S1E2, the reason that Evil Pixraze fighting Mario and Sonic would stabilize the timeline was that Amy didn't handle her hammer carefully enough because she had very little time to prepare and she dropped it when she missed.
Another note: I thought I already said this, but I want to change the script a bit… instead of Luigi choking on the ball it just bonks into him and knocks him over.
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
I hadn’t even seen it… ah that makes some sense, sure, you kinda control the story line rn anyway. I found out that I did actually mention Evil Pixraze's creator while describing the events of TMM S1E2.TMM S1E2
Sonic, Tails, and Amy arrive at the Mushroom World to help Mario and Luigi. When Toad tells them the specifics, Amy gets worried that The Jester might be overpowered. When they arrive at Bowser's castle, The Jester is not there. Sonic thinks that it's just a waste of time and starts to leave when suddenly the doors close, locking him in.
Evil Pixraze was focused on helping Kaj defeat Scratch once and for all, but after a bit of research, Kaj decided that Evil Pixraze should fight Mario and Sonic, as it would stabilize the timeline and prevent a paradox from happening. Kaj also decided that The Jester was a better name than Evil Pixraze, so Evil Pixraze changed his name to The Jester. He closed the castle doors and appeared in front of them when they turned their backs. “You want a fight?” he asked. “Yeah, especially now that you've locked us in,” exclaimed Sonic. “Good,” The Jester replied, and suddenly bolted at the team. Amy responded by swinging her hammer at The Jester, and missing, causing her to lose balance and fall down, dropping her hammer on the floor for The Jester to swipe. Luigi gasped as he got scared that The Jester would hit Amy with it but he instead took a golf ball and hit it against the door where it bounced into Luigi's mouth, choking him for a few seconds until he fell over, causing it to bounce out of his mouth. Tails used his blaster to damage The Jester, but the shot gets deflected by Amy's hammer and Tails narrowly avoids it.
Speaking of TMM S1E2, the reason that Evil Pixraze fighting Mario and Sonic would stabilize the timeline was that Amy didn't handle her hammer carefully enough because she had very little time to prepare and she dropped it when she missed.
Another note: I thought I already said this, but I want to change the script a bit… instead of Luigi choking on the ball it just bonks into him and knocks him over.
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
My sister wants to help with TSS with voice acting or something
She has unstoppable OC but it's overpowered so she wants to create a different OC
She has unstoppable OC but it's overpowered so she wants to create a different OC
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
Ok, maybe we can slowly return to using voice acting with captions, will probably need some new actors though, as a lot of the old ones seem to have left for the most part. My sister wants to help with TSS with voice acting or something
She has unstoppable OC but it's overpowered so she wants to create a different OC
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- xX_Unreal_Cool_Xx
- Scratcher
100+ posts
TSS
I don't put them on the wiki until they come out to avoid spoilers, but with this sub-user-page, we can write it beforehand to save time.
w:c:the-sonic-saga:User:VexTheVexian/Spoilers
w:c:the-sonic-saga:User:VexTheVexian/Spoilers
This is xX's signature.
ST, Please Add A Warning When A Size Limit Is Exceeded
Please stop invading my signature with armies of Ultima Evil Kumquats Omega Prime and Ultima Evil Rick Astley Clones Omega Prime! Or I will have to use these scripts…
define push nearby enemies
tell(all entities(entity::custom-arg)where<<for every(item::custom-arg)in([aliases v]of(xX)), does(<([enemies v]of(entity::custom-arg))contains(item::custom-arg)::>::ring)?;(successful item::custom-arg)::list>and<(distance to(entity::custom-arg))≤(200)::operators>>::sensing)to({point towards(xX
turn cw(180)degrees
move(50)steps}::ring)::control
when(health)<[0]::events hat
for[i v]in(extra life items::list){
if<([inventory v]of(xX))contains(item(i)of(extra life items::list))>then
delete(item # of(item(i)of(extra life items::list))in([inventory v]of(xX))::list)of([inventory v]of(xX))::list
change[lives v]by(1)
break loop::control cap
end}::control
change[lives v]by(-1)
broadcast[restock on 1ups!!! v
if<(lives)<(0)>then{stop[this sprite v]}::control
set[health v]to(max health
- 07Geckoguy
- Scratcher
100+ posts
TSS
Cool I don't put them on the wiki until they come out to avoid spoilers, but with this sub-user-page, we can write it beforehand to save time.
w:c:the-sonic-saga:User:VexTheVexian/Spoilers
i'm a servant to two cats and three dogs, i devote way to much time into my stuff, and am willing to collab at any time.
Quality went out the window a long time ago, and the MEMES took over.