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- suhrguitar2019
- New to Scratch
8 posts
How to set health to each individual clone
I am making a shooting game. The enemy clones in the game supposedly to have individual health separated from other enemy clones and is to be hidden whenever the health reach zero. But whenever I destroyed one of them the rest would be gone as well and I realized all clones health are connected to one single variable. Does any one know how to assign health to each individual clone???
Please have a look into the game and help me out. I have been stuck here for a while
Your text to link here…
Please have a look into the game and help me out. I have been stuck here for a while
Your text to link here…
- deck26
- Scratcher
1000+ posts
How to set health to each individual clone
You need health to be a variable ‘for this sprite only’ if you want each clone to have its own copy. Create a new variable, change any scripts referring to the old variable and then delete it.
- codentag
- Scratcher
100+ posts
How to set health to each individual clone
Change the enemy health variable to local (only available to Sprite) to keep separate values for clones.
- codentag
- Scratcher
100+ posts
How to set health to each individual clone
@deck26 Whoops, my bad, we were 2 seconds apart hehe
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