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suhrguitar2019
New Scratcher
8 posts

How to set health to each individual clone

I am making a shooting game. The enemy clones in the game supposedly to have individual health separated from other enemy clones and is to be hidden whenever the health reach zero. But whenever I destroyed one of them the rest would be gone as well and I realized all clones health are connected to one single variable. Does any one know how to assign health to each individual clone???

Please have a look into the game and help me out. I have been stuck here for a while

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deck26
Scratcher
1000+ posts

How to set health to each individual clone

You need health to be a variable ‘for this sprite only’ if you want each clone to have its own copy. Create a new variable, change any scripts referring to the old variable and then delete it.
codentag
Scratcher
100+ posts

How to set health to each individual clone

Change the enemy health variable to local (only available to Sprite) to keep separate values for clones.
codentag
Scratcher
100+ posts

How to set health to each individual clone

@deck26 Whoops, my bad, we were 2 seconds apart hehe
suhrguitar2019
New Scratcher
8 posts

How to set health to each individual clone

Got it, Thanks
uma-pas
Scratcher
2 posts

How to set health to each individual clone

define (awsome)
uma-pas

Last edited by uma-pas (June 12, 2025 16:50:02)

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