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- PlayerXS
- Scratcher
80 posts
Official [scratchblocks] testing topic 2
[
Missing Blocks from scratch:rotate (90) degrees :: motion
rotate around [Sprite1 v] :: motion
say nothing :: looks
think nothing :: looks
previous costume :: looks
random costume :: looks
previous backdrop :: looks
random backdrop :: looks
go to back :: looks
when octogon clicked :: events hat
when [loudness v] < (10) :: events hat
stop [Sprite1 v] :: control
stop [all except this v] ::control
end :: cap
show timer :: sensing
hide timer :: sensing
<<> if <> :: operators> :: operators
define acuccoder:: blue hat
[/quote]
Not really any of those need to be added, a lot of those actually exist, and there are easy workarounds for those.
- cheesyfriedeggs
- Scratcher
1000+ posts
Official [scratchblocks] testing topic 2
when green flag clicked
play sound [hrmm v]
become a [villager v] :: control
- 46009361
- Scratcher
1000+ posts
Official [scratchblocks] testing topic 2
when green flag clicked
say [Why no operators stack blocks?] for (2) secs :: operators
(Operators: Most Recent Report :: operators) // good if all operators were stack blocks
- burekac
- Scratcher
3 posts
Official [scratchblocks] testing topic 2
forever
say (foo) for (2) secs
end
(hello there) = 100000
say[hi]for (2) secs
- drdr150
- Scratcher
16 posts
Official [scratchblocks] testing topic 2
What is the difference between the
PLZ HELP!
move (10) stepsblock and the
change x by (10)block?
PLZ HELP!
- DrakerMaker
- Scratcher
10 posts
Official [scratchblocks] testing topic 2
play sound [meow v] until done
say [I'm not a furry, serious.] for (2) secs
- DrakerMaker
- Scratcher
10 posts
Official [scratchblocks] testing topic 2
What is the difference between themove (10) stepsblock and thechange x by (10)block?
PLZ HELP!
The
move (10) stepsmoves in the direction of the sprite. Say, if you were to turn and use that block it would be spinning in circles.
The
change x by (10)doesn't.
- -I-Am-Evil-Homer-
- Scratcher
100+ posts
Official [scratchblocks] testing topic 2
when dead
die
i felt that, great block sir
- balancedperfomance
- Scratcher
10 posts
Official [scratchblocks] testing topic 2
when green flag clicked(Edit 1: I asked the Scratch Team to delete all of my forum replies so don't be surprised if this reply was oof'd)
repeat ((1) / (0))
say [hi]
wait ([10^ v] of (-100)) secs
say [bye]
end
(Edit 2: I haven't got any responses from them so I assume that all of my replies before this already got deleted)
(I asked them to delete all of my replies 1 week ago)
Last edited by balancedperfomance (Dec. 15, 2019 16:31:29)
- -doineednumbers-
- Scratcher
22 posts
Official [scratchblocks] testing topic 2
when green flag clicked
do [nothing v] :: control
do [everything v] :: control
when [no v] key pressed :: motion
say (nothing v)
definition of a dropdown menu (how to delete :: custom) :: list hat
add [with recursion] to [how to delete v]
add [with lag] to [how to delete v]
definition with a dropdown menu (crash (how to delete :: custom) :: custom stack) :: custom hat
with recursion {
crash [with recursion v] :: custom
} :: custom
with lag {
forever
say [hello]
end
} :: custom //run without screen refresh
when [no v] key pressed
break scratch {
crash [with recursion v] :: custom
} @loopArrow :: list
Last edited by -doineednumbers- (Dec. 11, 2019 15:13:13)
- -doineednumbers-
- Scratcher
22 posts
Official [scratchblocks] testing topic 2
Fixed glitch Can scratch do this please in scratch 4.0when green flag clicked
forever
if <[mesages] = [10+]> then
broadcast [send notification to computer v] and wait
end
end
Last edited by -doineednumbers- (Dec. 11, 2019 15:18:56)
- PrincessPandaLover
- Scratcher
1000+ posts
Official [scratchblocks] testing topic 2
when gf clicked
if [i v] was [your v] [girlfriend v]{
[never v] let [you v] go :: motion
}
- PrincessPandaLover
- Scratcher
1000+ posts
Official [scratchblocks] testing topic 2
((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((Tangle the Lemur is kewl::stack #E9F3F5) :: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)
- Mad_Hunter_
- Scratcher
5 posts
Official [scratchblocks] testing topic 2
when green flag clicked
forever
if <I make a good project> then
broadcast [yay]
end
end
- coder2045
- Scratcher
1000+ posts
Official [scratchblocks] testing topic 2
-MEGA ULTRA HUGE SNIPPY-SNIP-SNIP-
please:: hat events
stop [it v]
- bfbfan55
- Scratcher
100+ posts
Official [scratchblocks] testing topic 2
@greenFlag @turnRight @turnLeft @loopArrow ::hat motion
- Mad_Hunter_
- Scratcher
5 posts
Official [scratchblocks] testing topic 2
I wish…
<key [delete v] pressed?>Or maybe…
<key [backspace v] pressed?>or
<mouse [up v]?>
- Scratch3rz
- New Scratcher
1 post
Official [scratchblocks] testing topic 2
((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((Tangle the Lemur is kewl::stack #E9F3F5) :: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)::stack ##3A434C)::stack #E9F3F5):: stack #7A92AA)
when annoyed :: event
say [what] for (2) secs